Map in the Works ... Metal WasteLand ...

Map in the Works ... Metal WasteLand ...

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

Post Reply
User avatar
genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Map in the Works ... Metal WasteLand ...

Post by genblood »

.

. Here is the mini map of the map I'm working on now. Also, some
screen shots too. I'm not sure if I should add Geos or not ..?
Still up in the air ... The metal resources are lower with this map.
Their are special places that have high ratings around the map.

Image

Image

Image

Image

I hope to have this complete by this weekend ....
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

imo it looks not that good..
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

It make me epileptic :)
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

reminds me of the OTA map isjx heaven but with wacky colours.

Really those colours clash totally making ti look unrealistic.
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

i presume the map is colour coded to show places of strategic/resoursic importanance, however they are quite ugly some of those tex. You make good maps dude but why always with the metal maps!!! still if basic metal output ~3 and good spots (far from base) give 4-5 then i'll be happy! and extractors do have a good sized radius right? i just REALLY want to see a good, fun, interesting metal map instead of a horribly balanced and beautful looking map!!! 8) kudos for acting on meh request GenBlood, maybe ill review some of your (xta!!! ¬_¬) replays! :) i wish more ppl would play OTA or more ppl would post their replays...i'm a RR with no replays to review but my own!!!!!! :evil:
User avatar
hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

...

Post by hrmph »

Min3 How many posts like this are you going to make? How many times do we have to tell you that what you are requesting is NOT a metal map!?!?!?
User avatar
genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

.

. Min3mat ... I've been converting old TA metal maps to TASpring
maps. I didn't want to use the same old texture. So, I found
alot of strange or different metal pic ... My next map ... will be
a mountain range with 3 pecks .... NOT a metal map ... 8)


I figure next week or the week after that ...


Also, another reason ... no one else is making metal maps ...
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Get rid fo that funky blue texture, it lookswierd and is actually quite illusionary with regards to depth.
User avatar
genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

.
.
.
Here's a pic with a different metal texture ....

Image


Is this better then the bluesist one? ...

Comments .. ?
User avatar
Delta
Posts: 127
Joined: 09 May 2005, 15:33

Post by Delta »

Alot better, but all the other different textures look a bit odd, they don't quite fit together. I think you need a more consistent theme.
User avatar
hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

...

Post by hrmph »

The new textures look worlds better. That orange ramp texture still reminds me of straightup 1970s shag carpet though :)
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Very patchworky. It's nice to use new textures, but try to give a sense of unity to your texture theme. Currently there's too many texture styles with completly different color styles.

Otherwise a map with streets, walls, plateaux, and ramps could be very interesting to play on.
User avatar
genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

.
.
I read some of the comments and made some changes ....
Here is a screen shot of the mini map ..


Image


I still have a few things to change ... post your comments .....
Post Reply

Return to “Map Creation”