New statistic: metal/energy reclaimed?
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New statistic: metal/energy reclaimed?
Or does it already exist with some other name in the game end graphs?
anyways, it would be neat.
anyways, it would be neat.
Re: New statistic: metal/energy reclaimed?
Why would it be good? why? alot of your request feel like you just request it for the requesting, not that anyone is going to use it.
Re: New statistic: metal/energy reclaimed?
well, last game i reclaimed fuck loads of stuff, just wanted to see how much i actually reclaimed, so how much did i benefit from it, and did that lead me to win or not.
could the graphs show the total number in the end too? like "total 50k metal reclaimed", not just for the reclaiming thing, but for all stats.
could the graphs show the total number in the end too? like "total 50k metal reclaimed", not just for the reclaiming thing, but for all stats.
i dont request useless stuff.Hoi wrote:alot of your request feel like you just request it for the requesting, not that anyone is going to use it.
Re: New statistic: metal/energy reclaimed?
You call that useless request? Im trying to make this game less annoying and with more features as possible without breaking the game (or annoying more).
+ most of the graph stats are useless (units sent? units captured?), so why not add something which actually matters.
IMO you are useless.
+ most of the graph stats are useless (units sent? units captured?), so why not add something which actually matters.
IMO you are useless.
Re: New statistic: metal/energy reclaimed?
Okay, have fun
Re: New statistic: metal/energy reclaimed?
Why is units sent more useless then metal/energy reclaimed?
Re: New statistic: metal/energy reclaimed?
+1, would be nice stats, i am sure better players would have this one high up against avrage
Re: New statistic: metal/energy reclaimed?
because units sent is always zero :/ or was it some other stat, anyways, there are some weird stats which purpose idk really, they show straight line etc...Tobi wrote:Why is units sent more useless then metal/energy reclaimed?
you reclaim stuff more often than give units to other players, and giving units to other players doesnt make the game end any different... (if this is what "units sent" stat meant)
yeah i think so too, also resurrect amount might be higher...ginekolog wrote:+1, would be nice stats, i am sure better players would have this one high up against avrage
btw does it show resurrected units graphs? IIRC it shows only captured. and if im right, make it show those

Re: New statistic: metal/energy reclaimed?
Yes units sent is units given to other players. Actually I think it can be interesting stat to give indication of how close a team works together.
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Re: New statistic: metal/energy reclaimed?
Breaking out reclaimed mass and energy into their own graph would smooth out the end game metal and energy graphs, especially if metal and energy shared and received from team was broken out into another graph as well. It would be nice to get a really clean delta metal and energy since right now those graphs get extremely "jumpy" when you reclaim at lot and make it really difficult to see what your economy per tick was like at various times in the game.
Re: New statistic: metal/energy reclaimed?
it is interesting ... and reclaim stat would be cool tooTobi wrote:Yes units sent is units given to other players. Actually I think it can be interesting stat to give indication of how close a team works together.
Re: New statistic: metal/energy reclaimed?
Trepan has given us the APIs necessary to augment and replace the end game stats. You could very well have implemented it yourselves by now and it would have been far quicker than the time taken in this thread.
Re: New statistic: metal/energy reclaimed?
please tell us where is the file what i need to edit.
its not so easy to implement something in spring, since there are only few people who could even compile it, its just too hard...
i have the source, but i dont really know how to compile it, it requires too much stuff to be downloaded = i ragequit in trying.
i might be able to change the code, but theres no guarantee it would work
so, what if i send my code changes to you AF? and then you compile it and test (or send the game to me and i test) + repeat this 100 times and finally make it work without wasting time in this forum!
its not so easy to implement something in spring, since there are only few people who could even compile it, its just too hard...
i have the source, but i dont really know how to compile it, it requires too much stuff to be downloaded = i ragequit in trying.
i might be able to change the code, but theres no guarantee it would work

so, what if i send my code changes to you AF? and then you compile it and test (or send the game to me and i test) + repeat this 100 times and finally make it work without wasting time in this forum!
Re: New statistic: metal/energy reclaimed?
Nobody said anything about recompiling spring. This is doable now using an install of spring and a copy of notepad
Re: New statistic: metal/energy reclaimed?
TradeMark wrote:please tell us where is the file what i need to edit.