New statistic: metal/energy reclaimed?

New statistic: metal/energy reclaimed?

Requests for features in the spring code.

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

New statistic: metal/energy reclaimed?

Post by TradeMark »

Or does it already exist with some other name in the game end graphs?

anyways, it would be neat.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: New statistic: metal/energy reclaimed?

Post by Hoi »

Why would it be good? why? alot of your request feel like you just request it for the requesting, not that anyone is going to use it.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: New statistic: metal/energy reclaimed?

Post by TradeMark »

well, last game i reclaimed fuck loads of stuff, just wanted to see how much i actually reclaimed, so how much did i benefit from it, and did that lead me to win or not.

could the graphs show the total number in the end too? like "total 50k metal reclaimed", not just for the reclaiming thing, but for all stats.
Hoi wrote:alot of your request feel like you just request it for the requesting, not that anyone is going to use it.
i dont request useless stuff.
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Hoi
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Re: New statistic: metal/energy reclaimed?

Post by Hoi »

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: New statistic: metal/energy reclaimed?

Post by TradeMark »

You call that useless request? Im trying to make this game less annoying and with more features as possible without breaking the game (or annoying more).

+ most of the graph stats are useless (units sent? units captured?), so why not add something which actually matters.

IMO you are useless.
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Hoi
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Re: New statistic: metal/energy reclaimed?

Post by Hoi »

Okay, have fun
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: New statistic: metal/energy reclaimed?

Post by Tobi »

Why is units sent more useless then metal/energy reclaimed?
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: New statistic: metal/energy reclaimed?

Post by ginekolog »

+1, would be nice stats, i am sure better players would have this one high up against avrage
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TradeMark
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Joined: 17 Feb 2006, 15:58

Re: New statistic: metal/energy reclaimed?

Post by TradeMark »

Tobi wrote:Why is units sent more useless then metal/energy reclaimed?
because units sent is always zero :/ or was it some other stat, anyways, there are some weird stats which purpose idk really, they show straight line etc...

you reclaim stuff more often than give units to other players, and giving units to other players doesnt make the game end any different... (if this is what "units sent" stat meant)
ginekolog wrote:+1, would be nice stats, i am sure better players would have this one high up against avrage
yeah i think so too, also resurrect amount might be higher...

btw does it show resurrected units graphs? IIRC it shows only captured. and if im right, make it show those :wink:
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: New statistic: metal/energy reclaimed?

Post by Tobi »

Yes units sent is units given to other players. Actually I think it can be interesting stat to give indication of how close a team works together.
el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Re: New statistic: metal/energy reclaimed?

Post by el_matarife »

Breaking out reclaimed mass and energy into their own graph would smooth out the end game metal and energy graphs, especially if metal and energy shared and received from team was broken out into another graph as well. It would be nice to get a really clean delta metal and energy since right now those graphs get extremely "jumpy" when you reclaim at lot and make it really difficult to see what your economy per tick was like at various times in the game.
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: New statistic: metal/energy reclaimed?

Post by Satirik »

Tobi wrote:Yes units sent is units given to other players. Actually I think it can be interesting stat to give indication of how close a team works together.
it is interesting ... and reclaim stat would be cool too
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: New statistic: metal/energy reclaimed?

Post by AF »

Trepan has given us the APIs necessary to augment and replace the end game stats. You could very well have implemented it yourselves by now and it would have been far quicker than the time taken in this thread.
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TradeMark
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Joined: 17 Feb 2006, 15:58

Re: New statistic: metal/energy reclaimed?

Post by TradeMark »

please tell us where is the file what i need to edit.

its not so easy to implement something in spring, since there are only few people who could even compile it, its just too hard...
i have the source, but i dont really know how to compile it, it requires too much stuff to be downloaded = i ragequit in trying.

i might be able to change the code, but theres no guarantee it would work :wink:

so, what if i send my code changes to you AF? and then you compile it and test (or send the game to me and i test) + repeat this 100 times and finally make it work without wasting time in this forum!
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: New statistic: metal/energy reclaimed?

Post by AF »

Nobody said anything about recompiling spring. This is doable now using an install of spring and a copy of notepad
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: New statistic: metal/energy reclaimed?

Post by TradeMark »

TradeMark wrote:please tell us where is the file what i need to edit.
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