Arm Warrior

Arm Warrior

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MDV
Posts: 94
Joined: 27 Apr 2008, 09:54

Arm Warrior

Post by MDV »

Classic twice-weaponed Warrior:
Image
If it's no bad I'll start to texture it. Must be my first try.
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: Arm Warrior

Post by [Krogoth86] »

Needs way more detail for body, head and weapons. You're also fine with making those barrels 8-sided as that's round enough (if those one the right have more than 8 )...
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Arm Warrior

Post by smoth »

Looks good, the devil is in the details get to texturing.
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Marmoth
Posts: 63
Joined: 26 Mar 2008, 20:44

Re: Arm Warrior

Post by Marmoth »

I would make the feet ends more squared...
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MDV
Posts: 94
Joined: 27 Apr 2008, 09:54

Re: Arm Warrior

Post by MDV »

Krogoth86 wrote:the right have more than 8
No, it has 8 too. It's rotated by 22.5 degrees.
Marmoth wrote:I would make the feet ends more squared...
With squared feet ends it looks very boxy. Such kbot, imho, needs something non-squared.)
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Arm Warrior

Post by Hoi »

Great, one thing though, the feet look like boat :wink: make them a bit longer.
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Arm Warrior

Post by MR.D »

Its a good looking remake, and definitely a good clone of the ARM warrior, so don't get me wrong, but it doesn't really bring anything fresh to the unit.

Personally I think you could do better to bring something more to improve upon the existing Warrior model.

With a good texture that can do alot for it there would be nothing wrong at all, its just that there is nothing new and exciting about the model you did.

Don't hate me :?
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MDV
Posts: 94
Joined: 27 Apr 2008, 09:54

Re: Arm Warrior

Post by MDV »

Heh.. I expected this notice.)
It needs a good concept. :(
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Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Arm Warrior

Post by Hobo Joe »

It's a good model, but..... It looks just like the original. I don't see any extra detail at all.

But I salute you for keeping the concept like the original, and I hope you keep it that way. :)
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MDV
Posts: 94
Joined: 27 Apr 2008, 09:54

Re: Arm Warrior

Post by MDV »

Hobo Joe wrote:But I salute you for keeping the concept like the original, and I hope you keep it that way. :)
Yeah, I tried to do it, but such model isn't interesting now. I agree with that it needs some improvement. Body at first.
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Arm Warrior

Post by Tribulexrenamed »

Yeah, personally i would suggest something more rounded and biologically inspired, since it is an arm unit. This just looks like another really boxey low detail cavedog OTA model, imho. Make a texture that rocks, though, and it will be awesome.
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Columbus
Posts: 158
Joined: 12 Jun 2006, 09:34

Re: Arm Warrior

Post by Columbus »

OR you could use/modify the model I made a while ago...I don't see how new low-poly models will be a step in the right direction.
P.S. still, nice model for a first attempt :P
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Sucky_Lord
Posts: 531
Joined: 22 Aug 2008, 16:29

Re: Arm Warrior

Post by Sucky_Lord »

|+1 sharex, good work mate!
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: Arm Warrior

Post by Jazcash »

Ima participainting in a 2 year old fred!
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