

Tau10Dry


I want to crop the top 2 units off these maps to make 16x14 4v4 maps but I'm having trouble resizing the 16bit .raw and with mapconv vomiting out weird glitchy textures.
Here's Saktoth's original idea from which this map is based upon:

Moderator: Moderators





Since RAW files are stored top-to-bottom with no header and no compression, you can just delete the first 262,400 bytes from the file (1025 width * 128 height * 2 bytes per pixel). That will crop off the top 2 units. Any old binary file editor should be able to handle that.I'm having trouble resizing the 16bit .raw
Oh man, good advice! Will do.RogerN wrote:Since RAW files are stored top-to-bottom with no header and no compression, you can just delete the first 262,400 bytes from the file (1025 width * 128 height * 2 bytes per pixel). That will crop off the top 2 units. Any old binary file editor should be able to handle that.I'm having trouble resizing the 16bit .raw
This is a good strat, but be careful to build the factory diagonally away from the cliff edge or you'll have to wait a long ass time for it to terraform.Jasper1984 wrote:making a factory on the plateau by putting the commander on the downside of the cliff.
i disagree with pretty much all of this...Gota wrote:Well this is a cool map but just more of the same really.
How about some diversity,something except an almost symatrical right vs left or top vs buttom game?
Complete asymatry or some interesting heightmap ideas...
Make it weird but in such a way so it still remains very fun playable and replayable.
With what didnt you agree?hunterw wrote:i disagree with pretty much all of this...Gota wrote:Well this is a cool map but just more of the same really.
How about some diversity,something except an almost symatrical right vs left or top vs buttom game?
Complete asymatry or some interesting heightmap ideas...
Make it weird but in such a way so it still remains very fun playable and replayable.
the basic idea behind this map is Saktoth's - from bottom to top, a different unit is emphasized - ship, hover, tank, kbot, air. all these battlefields are segregated from each other, lending itself more to a series of 1v1s moving back and forth rather than a cooperatively-held front. at the same time, if one player can push his adversary back far enough, they can feed through behind other enemies' front lines.
high ground doesn't result in extreme advantage like most maps, as most plateaus have a sort of lip ridge that prevents porc spamming and encourages airlifts. kbot slopes are extremely plentiful and are marked with a visual cue. the shallows offer some more interesting unit combinations that are rarely seen, ie subs vs flash and the like. they also allow a route for an enemy flagship to attack all enemy start spots. i even put a hover/amphib only path in the middle, something i've only seen in tangerine. it's pretty much every heightmap trick out of my bag plus a few new ones.
asymmetry and team maps don't mix well. all popular team maps are nearly symmetric.
imo the map plays very different from everything else - maybe too different. i've been underwhelmed by the gameplay thus far, but further games are needed.
i haven't even played dry.
Metal layout is totally borked. I suppose I could remake it, but I've retextured it before and was underwhelmed with the results. I suppose I could try again, but motivation is a factor...Gota wrote: Ill give you one example for an asymatrical map,RiverDale,it used to be played tons but its visual quality is way under today's standards for spring maps,it also has a not too good heightmap but the concept itself is fun because its not symatrical at all.
Nevermind, if your threshold for maps feeling similar is that wide then I don't disagreeGota wrote:
With what didnt you agree?
There are many maps which are similair in the way they feel.
DS,DSD,tabula,tempest,tropical,the rock,therockjungle,oki river,tumult.
i can u/l all the source files for this map if u guys wantDecimator wrote:Any chance of a 24x24 version?
please enlighten us as obviously we havent unless you think its similar to 20x10 DSDAF wrote:does nobody else nto see the glaring resemblance to an existing map?
Its extremely (aesthetically) similar to Oki River.hunterw wrote:please enlighten us as obviously we havent unless you think its similar to 20x10 DSDAF wrote:does nobody else nto see the glaring resemblance to an existing map?
god i hope notpintle wrote:
Its extremely (aesthetically) similar to Oki River.
yeah i didnt end up liking it either, just another meh mappintle wrote: This looks to me to basically be another one of "those" maps tbh. Please dont take this the wrong way hunter, i really appreciate the consistently quality maps you give the community, I'm just not particularly excited by this one I guess.
terra is the closest thing I have to one, but its a handful for only 2 players. i'm totally inexperienced with 1v1 so don't expect much out of me when i do make themI suppose what I would really like to see from you is a series of 1v1 maps (have you made any that i have somehow missed?)