a request
Moderator: Moderators
Re: a request
clarify daan, it is a wee bit hard to understand.
Re: a request
Uhm i got a notion that with a bit of lua main.lua and some lines. Maybe gaia lua in the map folder bedore 7zippin it could make features move. Since i planning of having some nnostatic resources(features) i was hoping someone could help me out with this
Re: a request
I vs i
, vs <no ,>
. vs <no .>
You really need to sepraate things out in sentences! Do not try and say more than one thing in a single sentence if you can help ti either and always end a sentence in a full stop. Use commas when appropriate. Follow these simple rules and you should be much easier to understand to the average english speaking nerd.
, vs <no ,>
. vs <no .>
You really need to sepraate things out in sentences! Do not try and say more than one thing in a single sentence if you can help ti either and always end a sentence in a full stop. Use commas when appropriate. Follow these simple rules and you should be much easier to understand to the average english speaking nerd.
Re: a request
Don't make me come over there.AF wrote:english speaking nerd.
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: a request
i'm just writing this out in phpbb and havent tested it but i think it does what you want
Code: Select all
function gadget:GameFrame(n)
local featureList = Spring.GetAllFeatures
for _,featureID in pairs(featureList) do
Spring.SetFeaturePosition(featureID, math.random(1,Game.mapSizeX-1),0,math.random(1,Game.mapSizeZ-1))
end
end