Request: State buttons for crawling bombs and mines

Request: State buttons for crawling bombs and mines

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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Request: State buttons for crawling bombs and mines

Post by NOiZE »

For BA i would like some lua trickery so the player can decide ingame what firingmode a mine has. (Hold Fire, Return Fire, Fire At Will)

Crawling bombs also don't have this button. While you are at it, maybe you can make one for the moving mode too =) (Hold Pos, Manuever, Roam)

So any volunteers?




PS

I asked quantum, he thought a small engine fix would be faster though.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Request: State buttons for crawling bombs and mines

Post by REVENGE »

NOiZE, I can implement a demo of my WarEvo system for you, and I HIGHLY agree that this is a necessary feature.

quantum is right though, we've been requesting that an engine side change be made so that kamikaze=1 units respect weaponstate commands. As it is, my lua system isn't perfect, but I think it should do ok for most purposes.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Request: State buttons for crawling bombs and mines

Post by REVENGE »

Actually, you don't even need lua. It's just some cob scriptery.

EDIT: And it's done.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: Request: State buttons for crawling bombs and mines

Post by NOiZE »

Works great! Many thanks!
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