Random Thought

Random Thought

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Random Thought

Post by LathanStanley »

can you guys add a command to the spring engine for self-destrcting besides ctrl-d

like say ctrl-shift-d

reason.. MAKE IT INSTANTLY DESTRUCT!

its a pain to pop near dead units next to buildings, waiting for 5 seconds for them to pop... :roll:

they should have an option to POP when they want to... unless you guys see this as bad, then who knows... :?
shnorb
Posts: 147
Joined: 04 Jun 2005, 07:25

Post by shnorb »

well not that crucial to gameplay, but there have been a few times when that would have been useful...
SJ
Posts: 618
Joined: 13 Aug 2004, 17:13

Post by SJ »

The reason there is a delay on the self destruct is that it should be hard to time the destruction.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

There should also be.... the GLORY BUTTON!! I imagine it would be a small little button that's on the edge of the mini map, then you click it and it unfurls and show's a massive red button, surrounded with warning lights and protected by one of those "Break glass to use" things. Then when you click it, your entire base and all your unit's explode simultaneously! MUHAhAHAHAAHAHHAHA!
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

this could be usefull.
but only if the difference between normal explotion and seldDestruct, (in power of the explotion) where important.

im know there is a difference (back in TA), but i dont know if its worth the key binding.

once a guy sd a lab i was attacking with 3 instigators, he had not much there in its base and i was proly going to make a mess.
when he sd the lab, killed the 3 tanks, saving its base.

thus having better controll over the explotion timing may be helpfull at times.

e: well, the countdown effectively makes it harder to do it rigth...
should i program an ia to helpme time/calculate this... :?
User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

the explosions are roughly 4x as powerful when intended....

taking a scout and detonating it in an enemy army... tee hee hee is an effective measure of softening them...

but its nay impossible to do with a 5 second detonation timer... :?
User avatar
Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

That's the point, Stan. Only the skilled can do this effectively.
User avatar
Triaxx2
Posts: 422
Joined: 29 Aug 2004, 22:24

Post by Triaxx2 »

That means start the scout moving, and start the sequence on it's way in. It should go off right on time. It just takes a bit of practice.
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

but then you'd need another scout to find the enemy also i'd like to see a replay of a 'skilled' (i.e. FUCKING AWESOME) player pulling this off
User avatar
Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

There are plentiful... all in the Old TA format.
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

THIS is a mod change, not an engine change.

(unlike mSpring, which I still say is engine (as it is) :P )
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

I say that self destruct should be deactivated when a unit is being captured.
smokingwreckage
Posts: 327
Joined: 09 Apr 2005, 11:40

Post by smokingwreckage »

You gotta either estimate the distance, hit "destruct" and charge, or hide behind something important in his (your opponent's) base while it counts down.

Does anyone leeter than me, whos actually pulled this stunt off more than once-or-twice, have any tips?
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Its a common thing to send peepers over and land them, then self destruct them. You can kill things like radars with them, as well as closing up solar plants, and depriving your enemy of precious energy for a short period.

I will usually use the self destruct the most while I'm raiding. Often the best way to respond from a raid is simply to reclaim the wreckage of the raiders, and then use that to make up what you lost (often more). So if I am raiding, and it is clear that its a suicide mission, instead of waiting for them to die, I'll self destruct them after they hit their mexxes. Actually, in OTA I'll move the unit onto the metal patch, because units don't leave wreckages on them, but I'm sure that doesn't work in Spring, so self-d is the next best thing.
User avatar
Triaxx2
Posts: 422
Joined: 29 Aug 2004, 22:24

Post by Triaxx2 »

I learned to do it with flying bombs, so that I can detonate it over the MT's, before they can blow up my Atlas. It's a very delicate thing, and takes lots of practice.
User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

Triaxx2 wrote:I learned to do it with flying bombs, so that I can detonate it over the MT's, before they can blow up my Atlas. It's a very delicate thing, and takes lots of practice.
that is fun shit to do :wink:
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

When ever i attack, and im going to lose i explode my own units. WHY? Same reson as Warlord, but also cause i wont allow anyone but me to whipe out my attack force!

Also it looks cool 8)
User avatar
PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Instant auto destruction should not be possible, as was intended from the very beginning.

Like that, it would give too much value to micromanagment, where you could have an anemy build surrounded and self-destruct units as soon as they reached, for example, 50 HP. It could also give unfair advantages to people using modified/cheated versions of a client that would give those units automatically the self-destruct order.

Like it is now, you may order to self-destruct a unit just to find out that it would've last longer if only you've not done it or to find out that you gave the order to late and the unit dies too before it can explode This requires strategical/tactical control of the situation.

Also, we can think of the timer as the time needed for the unit to overload it's reactor into the point where it explodes

And the expression
Zoombie wrote:... the GLORY BUTTON!! ...
is extremely funny and inspiring.
Ted
Posts: 23
Joined: 07 Jul 2005, 00:03

Post by Ted »

think about it for a couple of seconds would ya? Does it take time to booby-trap a building in real life? I would be ok with this mod change IFF (If and only if) the instant self destruct had no explosion and removed the unit from the map or left very little wreckage (like an internal explosion that doesnt really breach the shell of the unit).

i.e. MODERN DAY BUILDING DEMOLISHES.
User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

Ted wrote:think about it for a couple of seconds would ya? Does it take time to booby-trap a building in real life? I would be ok with this mod change IFF (If and only if) the instant self destruct had no explosion and removed the unit from the map or left very little wreckage (like an internal explosion that doesnt really breach the shell of the unit).

i.e. MODERN DAY BUILDING DEMOLISHES.
modern day demolition takes lots of preperation..

short circuiting the power supply on a gigantic machine of war... lol
takes 2 seconds... POP!
Post Reply

Return to “General Discussion”