ReQuest: global m/e stats

ReQuest: global m/e stats

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

ReQuest: global m/e stats

Post by manolo_ »

hi,

just for the specs, could somebody make a lua for the specs, so they could see how much e/m/ (maybe buildtime also) output all teams have (means global output and particullary teams)
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: ReQuest: global m/e stats

Post by Argh »

That would just be a cheat for ghost players. -1
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: ReQuest: global m/e stats

Post by TheFatController »

Argh wrote:That would just be a cheat for ghost players. -1
Thanks for the totally worthless contribution.

I think this is a good idea too, I miss my old independent iceui box that gave all the team resources and worked alongside the old interface, it would be cool if something simple like this was recreated.


Edit: Well this reminded me to get this working for my own use, if anyone else is interested here's IceUI with only the playerinfo box:
http://pw3n.net/widgets/IceUI-playerinfo-only.rar
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: ReQuest: global m/e stats

Post by REVENGE »

Argh wrote:That would just be a cheat for ghost players. -1
What, I thought you can't get info from enemies, is this not true for GetTeamResource functions?
TheFatController wrote:Edit: Well this reminded me to get this working for my own use, if anyone else is interested here's IceUI with only the playerinfo box:
http://pw3n.net/widgets/IceUI-playerinfo-only.rar
Hell yeah, just what I needed. Thanks. :P
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