Sync Errors, Bug Fixes, Resyncing

Sync Errors, Bug Fixes, Resyncing

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Sync Errors, Bug Fixes, Resyncing

Post by REVENGE »

I've been encountering numerous desyncs this past week. Is the resync code still being worked on? Also, can I get any useful debug info out of the desync messages?
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Peet
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Joined: 27 Feb 2006, 22:04

Re: Sync Errors, Bug Fixes, Resyncing

Post by Peet »

REVENGE wrote:I've been encountering numerous desyncs this past week.
In .76 or the .77 test builds?
Also, can I get any useful debug info out of the desync messages?
Not really...afaik the only real way to sync debug is by compiling with the syncdebug(?) flag on and comparing the text files generated.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Sync Errors, Bug Fixes, Resyncing

Post by imbaczek »

We know and are trying to identify the issue.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Sync Errors, Bug Fixes, Resyncing

Post by REVENGE »

Peet wrote:
REVENGE wrote:I've been encountering numerous desyncs this past week.
In .76 or the .77 test builds?
Also, can I get any useful debug info out of the desync messages?
Not really...afaik the only real way to sync debug is by compiling with the syncdebug(?) flag on and comparing the text files generated.
Sorry, to clarify this is regarding the 0.76 release build.

Would it be possible to change the error message output during a debug to provide more information, as to how a desync is occurring (ie, random number not synced between players)?
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