GFX Particle effect artists? non spring related

GFX Particle effect artists? non spring related

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ServoIS
Posts: 6
Joined: 27 Aug 2008, 02:03

GFX Particle effect artists? non spring related

Post by ServoIS »

I was wondering if there are any GFX artists or anyone that do GFX effects like Smoke trails, blast effects and so on that would be willing to help out on a small game team?

I am looking for someone to help me out on a project of mine, this for a non spring related game but I was looking at this forums editing section and it seems to have an active modding and development community.

If anyone that knows how to do the above might be interested in helping me out on my project post here or send me a PM and I will provide more info about my game project.


I really need some help, any help would be appreciated.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: GFX Particle effect artists? non spring related

Post by smoth »

not really specific... and are you dev poaching us :(
ServoIS
Posts: 6
Joined: 27 Aug 2008, 02:03

Re: GFX Particle effect artists? non spring related

Post by ServoIS »

Come on guys cut me some slack; I├óÔé¼Ôäóm not some big game dev studio. I├óÔé¼Ôäóm just a guy working on his project from home part time with two other people helping me. I came here asking for help with particle GFX effects because I first got into game design from doing moding for the UT and UT2k4 community.

There is no need to get rude about someone asking for a little help I asked here since Springs TA has the type of effects I would like to do on my project and people would understand when I talked with them about effects and GFX the style I was looking for.
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Argh
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Joined: 21 Feb 2005, 03:38

Re: GFX Particle effect artists? non spring related

Post by Argh »

Hey, we're all sorry if it seems like we're rude. I don't think that was Smoth's intention- rather, he was trying to get you to open up a bit, and explain what you want in a bit more detail.

We're pretty small here, not many people are experts at that, and we're not exactly brimming full of free time. We're a lot more likely to offer help if we know a few things:

1. Is this a commercial project? I.E., are we talking future pay upon sale, etc., payment upon delivery, etc., or do you just want us to lend some free time?

2. Are we talking bitmaps and parameter design, or particle-engine coding? In short, are you looking for an engine developer or an artist, or both? If "or both", you probably need to have money- the number of people who can do that are pretty small, and none of those folks are likely to work for free on a private-source gig.

Lastly, if you have any screens, it'd be good to see those, so that we're in a position to have an idea what you're going to want. You don't have to tell us the name, details about the technology or gameplay, etc., but what are you wanting, in terms of look and feel?

But you didn't leave a website in your Profile, etc., so we're as skeptical as you'd be, if some stranger came knocking and asked you to help paint their house. Sorry if that seems like a cold response, but meh, we simply don't know you, your project, etc., so we have nothing to judge by, except for a random request.

Lastly... if you're looking for effects artists, the DoW / CoH modding community might be another good place to try, although they're probably going to be equally skeptical.
ServoIS
Posts: 6
Joined: 27 Aug 2008, 02:03

Re: GFX Particle effect artists? non spring related

Post by ServoIS »

My comment was not so much aimed at smoth, but at the guy that posted after him, his comment was deleted by a admin I think since it├óÔé¼Ôäós no longer here.

Well my game project is Sorta like the old missile command game but that├óÔé¼Ôäós as close as it gets being you shoot missiles and such and try and protect your city we are working on adding alot more depth and gameplay.

Here are two images of models I have modeled for my game project.

Image

Image

I have a few more images of models I have done but not all of them are on the gallery Like the Minuteman 3 missile launch control building that was just recently done and finished.

I spend most of my time working on small a family farm, when I am not working outside on the farm, I do news editing on my news site related to missile systems and so on since thats my area of interest.

Interceptor shield is basically my first try at making a game that could be marketable. Right now there are three people on my team, I do the modeling and mapping and I have a coder and a guy that is working on interface art and main menu├óÔé¼Ôäós for our project. We had a forth guy that was going to help us with the rest of the effects we needed but he did not have the time to finish.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: GFX Particle effect artists? non spring related

Post by Warlord Zsinj »

As an aside, most of that geometry detail should be textured on...

But yeah, it's hard enough to find help for a Spring-related project, so you can't expect a very warm welcome when you're after help for an unrelated project...
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Hoi
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Joined: 13 May 2008, 16:51

Re: GFX Particle effect artists? non spring related

Post by Hoi »

Could you show a pic of the 2nd thing in normal mode? (so I can see the edges)
ServoIS
Posts: 6
Joined: 27 Aug 2008, 02:03

Re: GFX Particle effect artists? non spring related

Post by ServoIS »

Here is an image of the second one it shows the mesh in wireframe.
Image
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Jazcash
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Re: GFX Particle effect artists? non spring related

Post by Jazcash »

Nice models.
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smoth
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Re: GFX Particle effect artists? non spring related

Post by smoth »

What argh meant by specifics isn't so much what you are doing..


How many effects are needed?
Do you need just sprites?
Do you have a particle engine or would that have to be written?

You cannot pop onto a site somewhere and say I need something without really saying what you need. What you have as a help request is the equivalent of telling someone you need a tired changed. You have not told us what kind of car, how many wheels, if you supply the tires or you supply the labor and just need a tire. It makes your project look very disorganized and not really going to help you find help.

also I am still :< about people coming here to pull talent out of an already starving community. It doesn't really matter and the big take away is that you need to be more specific about what you need.
ServoIS
Posts: 6
Joined: 27 Aug 2008, 02:03

Re: GFX Particle effect artists? non spring related

Post by ServoIS »

The particle engine is coded, we are looking for some better smoke trail sprites and nuke blast effect sprites.

I would be willing to do models for anyones project in return for helping me do effects for my project so it would not be totaly sapping the community since I would he helping them with models for their Spring project.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: GFX Particle effect artists? non spring related

Post by smoth »

then you just need sprites.. that is easy man.

http://cs.selu.edu/~ssmith/GUNDAM/files ... _111f5.sdz

grab this file rename it to a .zip file and look in the bitmaps directory. There are tons of explosion sprites. Let me know if this is what you need.
ServoIS
Posts: 6
Joined: 27 Aug 2008, 02:03

Re: GFX Particle effect artists? non spring related

Post by ServoIS »

alright tonight I will grab the file tonight and check it out.

Smoth are their currently any models you are wanting done on your project?
Last edited by ServoIS on 27 Aug 2008, 22:35, edited 1 time in total.
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Argh
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Joined: 21 Feb 2005, 03:38

Re: GFX Particle effect artists? non spring related

Post by Argh »

For static stuff... check out the sprites here. This is an older project of mine, and the contents are all Public Domain, so you're perfectly legal to use whatever you want, for whatever you want. Don't bother worrying about modeling, my team already produces far more raw mesh than I ever get around to skinning.

If you want them to be animated... that involves some new work, as I don't have much sitting around that isn't really, really old (and 'orribly 8-bit, to boot).

I have a specific trade I'd go for, in exchange for that... a little code prototyping, for something we need in Spring but don't have already. It's not something hard, mind ye- just a little minor graphics logic, that would be a gift to Spring, the project, instead of me personally.
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Jazcash
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Re: GFX Particle effect artists? non spring related

Post by Jazcash »

ServoIS wrote:Smooth
I like it.
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Hoi
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Joined: 13 May 2008, 16:51

Re: GFX Particle effect artists? non spring related

Post by Hoi »

ServoIS wrote:Here is an image of the second one it shows the mesh in wireframe.
Image
You use way too much poly's, example:

Image

100 poly box.

Now this one is 4 poly's
Image

do you see any diffrence? and it will be much smaller ingame, Youre making an rts, not fps, acceptable tricount for basic units is round 1000, exeptions can be made, so, remove the bars on the models, you can texture them on easily, and also, 6-8 sided stuff will look round enough, currently I estimate that model on like 5k tri's, that's way too much for something you wont notice, also, the ship, the bars on the edge took like alot of poly too, make them square, if not already done, and please show the updated model (#2), really, this is soo important, you don't want your game to lag like hell when it's finally finished :wink:
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Argh
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Re: GFX Particle effect artists? non spring related

Post by Argh »

Hoi... he may just be rendering those models for sprites. Or there could be very few of them in the game. Don't judge based on Spring standards, we have no idea what he's doing with them.
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Hoi
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Re: GFX Particle effect artists? non spring related

Post by Hoi »

GFX Particle effect artists? non spring related
Lol I didn't notice :mrgreen:

e: for what are you making this?
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: GFX Particle effect artists? non spring related

Post by AF »

Hoi wrote: Now this one is 6 poly's
Image
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Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Re: GFX Particle effect artists? non spring related

Post by Wolf-In-Exile »

Wires look good to me. If your project has a FPS/TPS type of gameplay then it looks just about right, but it'd be too detailed for RTS.
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