Multiple UVmaps
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Multiple UVmaps
Would it be possible to make multiple uv's work with engine changes? Problably not, but if not I request this for the new model format, it makes stuff easyer.
Re: Multiple UVmaps
Talk to PressureLine, he said he had it working, then mysteriously quit posting more about this 

Re: Multiple UVmaps
I'll do that.
new request: new model format with skeletal animation, and all that other stuff for next release!
new request: new model format with skeletal animation, and all that other stuff for next release!

- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Multiple UVmaps
Omg.
This topic is practically MTR by now.

Yes. I did manage to make a unit with 2 uv maps. My system was unbelievably cumbersome though (had to, among other things, convert a model from obj into a .lua file, and i never finished making it modular) Get the last version of what I managed to do here.
Using Lua UnitRendering to do it would probably work a lot better, but i have no idea how to even start using it
This topic is practically MTR by now.

Yes. I did manage to make a unit with 2 uv maps. My system was unbelievably cumbersome though (had to, among other things, convert a model from obj into a .lua file, and i never finished making it modular) Get the last version of what I managed to do here.
Using Lua UnitRendering to do it would probably work a lot better, but i have no idea how to even start using it

Last edited by Pressure Line on 21 Aug 2008, 09:14, edited 1 time in total.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Multiple UVmaps
You are starting to sound like Gota nowHoi wrote:I'll do that. new request: new model format with skeletal animation, and all that other stuff for next release!
