Multiple UVmaps

Multiple UVmaps

Requests for features in the spring code.

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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Multiple UVmaps

Post by Hoi »

Would it be possible to make multiple uv's work with engine changes? Problably not, but if not I request this for the new model format, it makes stuff easyer.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Multiple UVmaps

Post by Argh »

Talk to PressureLine, he said he had it working, then mysteriously quit posting more about this :P
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Multiple UVmaps

Post by Hoi »

I'll do that.
new request: new model format with skeletal animation, and all that other stuff for next release! :wink:
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Multiple UVmaps

Post by Pressure Line »

Omg.

This topic is practically MTR by now.

Image

Yes. I did manage to make a unit with 2 uv maps. My system was unbelievably cumbersome though (had to, among other things, convert a model from obj into a .lua file, and i never finished making it modular) Get the last version of what I managed to do here.

Using Lua UnitRendering to do it would probably work a lot better, but i have no idea how to even start using it :?
Last edited by Pressure Line on 21 Aug 2008, 09:14, edited 1 time in total.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Multiple UVmaps

Post by Pressure Line »

Hoi wrote:I'll do that. new request: new model format with skeletal animation, and all that other stuff for next release! :wink:
You are starting to sound like Gota now :( that makes me sad.
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