sometimes, when i build big queue of stuff, and other dude is reclaiming or maybe selfd buildings on its way, could there be a shorkey for "build anyways" command, so it wont drop that from the build queue even when there is obstacle on its way?
now when i play, i must wait until the unit is reclaimed
Example:
im reclaiming enemy mex on my way, and i want to build my own mex there after that, its not possible, because there is unit on its way.
"build anyways" option when cannot build on a building?
Moderator: Moderators
Re: "build anyways" option when cannot build on a building?
I would rather call that "Force build" or something.
A unit with that mode on could also reclaim a building occupying the area where it wants to build.
It would be usefull too for frontlines : when you order a turret to be build and a loose bullet hit it just at the begining and kills the just started construction. And you dont notice it because you're working on something else @_@
A unit with that mode on could also reclaim a building occupying the area where it wants to build.
It would be usefull too for frontlines : when you order a turret to be build and a loose bullet hit it just at the begining and kills the just started construction. And you dont notice it because you're working on something else @_@
Re: "build anyways" option when cannot build on a building?
you can use "repeat on/off" button to make sure your defenses are built even when its destroyed in middle of building. im not sure does it work with queues, it might continue to next building.
but also, it starts trying to build them again even when the queue has ended. that is sometimes good, but sometimes bad, like if you want to make it continue something else (like guard some building after that, or move elsewhere) and forget those others... so i agree this "force build" would be good option for that! so, then it would finish the building, before it starts new one.
but also, it starts trying to build them again even when the queue has ended. that is sometimes good, but sometimes bad, like if you want to make it continue something else (like guard some building after that, or move elsewhere) and forget those others... so i agree this "force build" would be good option for that! so, then it would finish the building, before it starts new one.
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