My (non-working) code:
Code: Select all
local flamerWeaponDefs = {}
for i=1,#WeaponDefs do
if (WeaponDefs[i].name:find("Flame")) then --// == flamethrower
--// 0.5 cus we want to differ trees an metal/tanks
--// (fireStarter-tag: 1.0->always flame trees, 2.0->always flame units/buildings too)
flamerWeaponDefs[i]=WeaponDefs[i].fireStarter
end
end
CA Original Code:
Code: Select all
local flamerWeaponDefs = {}
for i=1,#WeaponDefs do
if (WeaponDefs[i].type=="Flame") then --// == flamethrower
--// 0.5 cus we want to differ trees an metal/tanks
--// (fireStarter-tag: 1.0->always flame trees, 2.0->always flame units/buildings too)
flamerWeaponDefs[i]=WeaponDefs[i].fireStarter
end
end