Updated texture and metalspots:
http://spring.jobjol.nl/show_file.php?id=1292



Moderator: Moderators
Why ? I see no need...Forboding Angel wrote:lowpass... Use it.
Ok ill compile with lowpass. Dont really know what it will do to the map.Forboding Angel wrote:lowpass... Use it.
The texture is so generic that it hurts. Grass and trees would do wonders for covering up the lack of texture, but you've negledted to do even that.
THe bumpiness is somewhat interesting, but it makes the pathfinder go nuts.
Yes thats what I intended but you can porc there quite efficiently aswell. The middle is not so easy to defend.Elkvis wrote:I really like the low, close rolling hills on the edges, it would lead to some interesting k-bot skirmishes
No, it's 1/8, exactly. Not +1. It's the exception, the other two are +1Size of the Featuremap is 1/8+1 pixel of the Texturemap isnt it?
That makes no sense whatsoever. Check the output file, make sure it matches what you see in the PSD exactly.My texturelayers were at 12% visibility in photoshop and cant be seen in Spring at all!
8bit heightmap... PS brush tool == terracing, badly. THe lack of true texture makes it glaringly apparent.SirArtturi wrote:Why ? I see no need...Forboding Angel wrote:lowpass... Use it.
Hmm the terracing is from my photoshoplighting. Contrast was added so you can differentiate the heights more easily... Ill compile it now with lowpass and ill make a version without the PS lighting. Guys I'm looking foward to this :DForboding Angel wrote:
8bit heightmap... PS brush tool == terracing, badly. THe lack of true texture makes it glaringly apparent.
Goatse has infected you. Self D now.Hoi wrote:yeh, lol what if it would be a gotse map and there was no screen so you download it and open and then think WTF!!