Pandemic 2

Pandemic 2

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Pandemic 2

Post by Argh »

http://crazymonkeygames.com/Pandemic-2.html

Very interesting (and somewhat scary) game design- create a disease, and then wipe the human race out when you go exponential!

Just watch out, it's hard to get Madagascar ;)
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Pandemic 2

Post by Guessmyname »

Yay! I love games that involve genocide!
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Evil4Zerggin
Posts: 557
Joined: 16 May 2007, 06:34

Re: Pandemic 2

Post by Evil4Zerggin »

I didn't make this, but:

Image
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Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Re: Pandemic 2

Post by Sleksa »

that madagascar is like the boss fight of pandemic 2. Except that you have no way of winning it unless you start ON it :[
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Pandemic 2

Post by Hoi »

lol i killed everything exept greenland :/
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pharoph
Posts: 408
Joined: 16 Jan 2008, 02:04

Re: Pandemic 2

Post by pharoph »

dam it i was going good until i evolved the kidney failure.

the way to win is to spread the virus like its never spread before!
and when youve got enough eveoloution points....
KILL MY RABIES KILL!
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Muzic
Posts: 950
Joined: 09 Aug 2006, 07:08

Re: Pandemic 2

Post by Muzic »

Lol im going to try parasites..
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Pandemic 2

Post by Forboding Angel »

Managed to take out the entire world except china and madagascar with a parasite. Bastards. They need to fly more.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Pandemic 2

Post by Hoi »

YAY! i won it!
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Teutooni
Posts: 717
Joined: 01 Dec 2007, 17:21

Re: Pandemic 2

Post by Teutooni »

Hehe, wicked game.

I had this nasty little virus with only fever as a symptom. First I went for the transmission methods, while the environment kept infections low and the virus unnoticed. I just hoarded evolution points, and then evolved into very resistant virus (all resists at tier 3, except drugs which was 4). I managed to infect the entire world (including that pesky madagascar) in like a day or two. :lol:

Took me more than 100 days to kill everyone, thogh.
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Sleksa
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Joined: 04 Feb 2006, 20:58

Re: Pandemic 2

Post by Sleksa »

pharoph wrote: the way to win is to spread the virus like its never spread before!
and when youve got enough eveoloution points....
KILL MY RABIES KILL!
Except that once you've infected like 95% of the population, your evolution point gain will drop like a stone, so you need to time the change from non-deadly into a deadly disease perfectly.

Also places like Madagascar and japan will shut everything down as soon as they hear that someone died in africa, and sometimes they dont even need a death, they just shut down because they want to, so you also need some luck in getting infected people into japan/madagascar/other tiny places before they go haywire~~
Imperium
Posts: 95
Joined: 31 Aug 2006, 20:10

Re: Pandemic 2

Post by Imperium »

The game is pretty fun but lots of waiting around and luck involved in it. Fun to play about with whilst doing something else. The way I won = below.

spoilz


The way I did it was to sell the starting sympton first of all, then upgrade resiliance to 1121. Throw in rats and insects then wait a hell of a long time and see if you're lucky enough to infect the whole world before Peru closes it's borders or Madagascar closes it's port etc. Then once you've got some infected in each region gogo with the water and air to speed up infection rates. By this point you've got loads of evolution points so you can make it deadly and wipe out the World. Not guaranteed to work, but there isn't a strategy that guarantees you'll get into Madagascar etc.

end spoilz.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Pandemic 2

Post by rattle »

Restart until you start in Madagascar, sell dangerous traits and buy all the survivability and infectivity ones, then wait until you infected everything. That's exactly how you beat Pandemic 1.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Pandemic 2

Post by manored »

Evil4Zerggin wrote:I didn't make this, but:

Image
LOL

I think some people should die as long as there is any letality, needing it to be above a certain level is sort of... unrealistic :)

I also find it quite anyoing that even if you get your spreading ability back to 0 your disease will still keep spreading like hell, making it impossible to really complete the game unleash you are really lucky. The thing is that not being able to stop your disease from spreading means you wont be able get your profile back to low enough for countries to start opening thenselves again. Also I see no reason to have the time be "real time"... just having a button to pass a day would be a lot faster...
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Pandemic 2

Post by Argh »

I also find it quite anyoing that even if you get your spreading ability back to 0 your disease will still keep spreading like hell, making it impossible to really complete the game unleash you are really lucky. The thing is that not being able to stop your disease from spreading means you wont be able get your profile back to low enough for countries to start opening thenselves again.
I think that if the game designers had made the penalties for selling your Mutations a little less onerous, it would have made it a better game, yeah.

And I wish you could buy a Mutation that just killed off, say, 99% of your pathogen one time, to calm things down. As it is, the probability system used means it's largely a matter of luck, once you reach a certain point of exponential growth- there's very little real strategy, when you can kill people with the five lowest level symptoms quite easily, and the more expensive "killers" are so lousy for their total points cost (just getting the Hemorrhage Mutation costs, what, 50 points?) that they're never worth buying.

And I wish that they'd given players real numbers, so that we know why we're being "spotted"- that's meaningful, btw- each "spotting" indicates that your disease did not infect a new nation stealthily, but the game gives you no real indications of how "visible" your outbreak is until the governments start responding rapidly, so it's not very useful.

All that whining aside, this is a really great game design. I rarely bother playing a Flash game more than a few minutes, but I've wasted at least two hours on this one.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Pandemic 2

Post by Gota »

Meh cool game but fuck so luck dependent.
Iv tried making lethality very high while spreading low but it was worthless...even though mortality was higher than spreading my home country had hundreds of thousands infected but no deaths while my lethality bar was almost half full.
Too much luck.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Pandemic 2

Post by manored »

Yeah like I said before nobody dies until you get your letality above a certain level, wich is not very low, what is sort of anoying and boring.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: Pandemic 2

Post by 1v0ry_k1ng »

this couldve been so good if he hadnt of put the whole non-deaths till certain lethality crap
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Re: Pandemic 2

Post by Saktoth »

The problem is just luck and Madagascars one god damn port. I know where to move if there is a disease outbreak (only, $10 its Lemur Pox or something).

+1 to just restarting until you start in Madagascar.

This game could have had real, genuine strategy, giving you more control of who how and where you infect say. As it is, its kinda a screensaver.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Pandemic 2

Post by manored »

Saktoth wrote:The problem is just luck and Madagascars one god damn port. I know where to move if there is a disease outbreak (only, $10 its Lemur Pox or something).
If there is a disease outbreak they wont let you in :)
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