q: .sdd

q: .sdd

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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

q: .sdd

Post by Hoi »

i heard about an extension called .ssd so you dont have to compress your mod before testing it, can anyone tell me how it do this? just rename the folder to modname.sdd?
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Re: q: .sdd

Post by trepan »

"just rename the folder to modname.sdd"

-- if that's all it is, and you didn't bother trying
it before posting ... does that make you lazy?
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: q: .sdd

Post by Hoi »

trepan wrote:"just rename the folder to modname.sdd"

-- if that's all it is, and you didn't bother trying
it before posting ... does that make you lazy?
no its a question, and just doing that maybe wont do it, i suppose it has to go in the mods folder but i also want to know about advantages/disadvanteges
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: q: .sdd

Post by Argh »

no its a question, and just doing that maybe wont do it, i suppose it has to go in the mods folder but i also want to know about advantages/disadvanteges
Yes, it needs to be in the mods folder. So, you'd have folder named "whatever_your_mod_name_is" in the mods folder, and inside it, all of your folders and files, basically.

Advantages:

1. It doesn't need to decompress at runtime, and thus, loads faster. Not a lot, but some, depending on the level of compression.

2. You can change it, then just run Spring again. No need to re-zip it or whatever.

Basically, this is for developers to use when building their games. It's very handy.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: q: .sdd

Post by Hoi »

Argh wrote:
no its a question, and just doing that maybe wont do it, i suppose it has to go in the mods folder but i also want to know about advantages/disadvanteges
Yes, it needs to be in the mods folder. So, you'd have folder named "whatever_your_mod_name_is" in the mods folder, and inside it, all of your folders and files, basically.

Advantages:

1. It doesn't need to decompress at runtime, and thus, loads faster. Not a lot, but some, depending on the level of compression.

2. You can change it, then just run Spring again. No need to re-zip it or whatever.

Basically, this is for developers to use when building their games. It's very handy.
yay! no more cannot move file... (cuz i loaded it) no more version changes each 10 sec, no more compressing, no more renaming!
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: q: .sdd

Post by rattle »

You answered your own question...
i also want to know about advantages/disadvanteges
...and you never asked about that.

Advantage(s):
saves a lot of time during testing (even with TC)

Disadvantage(s):
Unitsync (or spring?) grinds your harddisk the more files there are in the folder, i.e. a CA checkout takes FOREVER (6-7 minutes) here.
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