q: .sdd
Moderator: Moderators
Re: q: .sdd
"just rename the folder to modname.sdd"
-- if that's all it is, and you didn't bother trying
it before posting ... does that make you lazy?
-- if that's all it is, and you didn't bother trying
it before posting ... does that make you lazy?
Re: q: .sdd
no its a question, and just doing that maybe wont do it, i suppose it has to go in the mods folder but i also want to know about advantages/disadvantegestrepan wrote:"just rename the folder to modname.sdd"
-- if that's all it is, and you didn't bother trying
it before posting ... does that make you lazy?
Re: q: .sdd
Yes, it needs to be in the mods folder. So, you'd have folder named "whatever_your_mod_name_is" in the mods folder, and inside it, all of your folders and files, basically.no its a question, and just doing that maybe wont do it, i suppose it has to go in the mods folder but i also want to know about advantages/disadvanteges
Advantages:
1. It doesn't need to decompress at runtime, and thus, loads faster. Not a lot, but some, depending on the level of compression.
2. You can change it, then just run Spring again. No need to re-zip it or whatever.
Basically, this is for developers to use when building their games. It's very handy.
Re: q: .sdd
yay! no more cannot move file... (cuz i loaded it) no more version changes each 10 sec, no more compressing, no more renaming!Argh wrote:Yes, it needs to be in the mods folder. So, you'd have folder named "whatever_your_mod_name_is" in the mods folder, and inside it, all of your folders and files, basically.no its a question, and just doing that maybe wont do it, i suppose it has to go in the mods folder but i also want to know about advantages/disadvanteges
Advantages:
1. It doesn't need to decompress at runtime, and thus, loads faster. Not a lot, but some, depending on the level of compression.
2. You can change it, then just run Spring again. No need to re-zip it or whatever.
Basically, this is for developers to use when building their games. It's very handy.
Re: q: .sdd
You answered your own question...
Advantage(s):
saves a lot of time during testing (even with TC)
Disadvantage(s):
Unitsync (or spring?) grinds your harddisk the more files there are in the folder, i.e. a CA checkout takes FOREVER (6-7 minutes) here.
...and you never asked about that.i also want to know about advantages/disadvanteges
Advantage(s):
saves a lot of time during testing (even with TC)
Disadvantage(s):
Unitsync (or spring?) grinds your harddisk the more files there are in the folder, i.e. a CA checkout takes FOREVER (6-7 minutes) here.