Brazillian Battlefield Remake

Brazillian Battlefield Remake

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Brazillian Battlefield Remake

Post by Beherith »

Hi folks!

Here is the remake of Brazillian Battlefield. Texture was made with WICed, and preshaded with normal mapping to achieve the effect that smf maps cant reproduce.
Metal layout, feature positions and heightmap is still the original (well as close as I could get)
Trees are from aGorms Aftershock V3, with their texture adjusted to blend in with the terrain, and some size variation added for that natural look.

Skybox by Smoth.

Enjoy!

http://jobjol.nl/1241

Screenies:
Image

Image
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Brazillian Battlefield Remake

Post by FLOZi »

Ooooooh! BB is an old S44 favourite, new texture looks great. :mrgreen:
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Brazillian Battlefield Remake

Post by AF »

I always wished BB was larger, I dont mean enlarging it but rather adding extra terrain around it
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Brazillian Battlefield Remake

Post by FLOZi »

Yeah, a map in a similar style but larger would be interesting. It's quite small for S44 really.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Brazillian Battlefield Remake

Post by SirArtturi »

C'mon guys. enough for vanity... ;> It's a remake of a classic map and I think that the texture and way it looks is just pure win.

Even though i don't like the metal layout, either the fact that theres no metal patches, I think that map will be more playable because of the beautiful and realistic look :>
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Brazillian Battlefield Remake

Post by smoth »

you did the tag wrong..

Code: Select all

[MAP]{	
Description=Battle in a Brazillian canyon - Retextured by [teh]Beherith, trees by aGorm, skybox by Smoth;	
TidalStrength=10;	
Gravity=125;					   //in units/sec^2	
MaxMetal=0.05;				     	   //how much metal a map square with the maximum metal value gives	
ExtractorRadius=200;				   //radius that a single extractor(mine) extracts from	
MapHardness=200;				   //defines how much the terrain changes from explosions etc		
DetailTex=zeusDET2.bmp;
Skybox=cloudysunset.dds;
	[ATMOSPHERE]
	{
		FogColor=0.9 0.9 1.0;
		FogStart=0.9;

		CloudColor=0.9 0.9 0.9;
		SkyColor=0.2 0.2 0.3;

		SunColor=1.0 1.0 1.0;
		CloudDensity=0.75;
		
		MinWind=9;
		MaxWind=19;
		
	}

Code: Select all

[MAP]{	
Description=Battle in a Brazillian canyon - Retextured by [teh]Beherith, trees by aGorm, skybox by Smoth;	
TidalStrength=10;	
Gravity=125;					   //in units/sec^2	
MaxMetal=0.05;				     	   //how much metal a map square with the maximum metal value gives	
ExtractorRadius=200;				   //radius that a single extractor(mine) extracts from	
MapHardness=200;				   //defines how much the terrain changes from explosions etc		
DetailTex=zeusDET2.bmp;

	[ATMOSPHERE]
	{
		Skybox=cloudysunset.dds;
		FogColor=0.9 0.9 1.0;
		FogStart=0.9;

		CloudColor=0.9 0.9 0.9;
		SkyColor=0.2 0.2 0.3;

		SunColor=1.0 1.0 1.0;
		CloudDensity=0.75;
		
		MinWind=9;
		MaxWind=19;
		
	}
look under atmosphere section.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Brazillian Battlefield Remake

Post by Beherith »

gaaaaaah :oops:
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Brazillian Battlefield Remake

Post by Gota »

BB but bigger would be fail imo.
BB is small thus its repetetive look of hills cant confuse the player but in a bigger map a player would get lost in the sense that it would take him relativly long to realise where he is on the map..there are maps like that...
So unless Bigger BB has a few very easy to identify terrian features so its easier to orientate it would fail major.
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Brazillian Battlefield Remake

Post by yuritch »

That's what the minimap is for :roll:
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Brazillian Battlefield Remake

Post by Beherith »

Fixed the skybox bug, and one even bigger one. Uploaded v2 to the site, link is still the same.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Brazillian Battlefield Remake

Post by Pxtl »

The problem with splattered/invisible-metal maps like Brazillian and SmallDivide is that I tend to turn on metal-view and never turn it off on those maps, so you really didn't need to bother with a texturemap.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Brazillian Battlefield Remake

Post by Gota »

Well i think many do not do that. i know i dont.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Brazillian Battlefield Remake

Post by smoth »

when you put down a mex it goes into metal view anyway.. :P
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: Brazillian Battlefield Remake

Post by NOiZE »

It looks awesome!
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Brazillian Battlefield Remake

Post by Pxtl »

smoth wrote:when you put down a mex it goes into metal view anyway.. :P
Why thank you Smoth, I was totally unaware of that. So, what does the Shift key do?

/sarcasm

Seriously, the metal distribution is possibly one of the most important pieces of information on the map. It tells you where to place defenses, where to raid, etc. Until every bit of metal is capped, the game is spent hopping from patch to patch. So yeah, if I can't see the metal in normal view, I play with metal view on.
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Re: Brazillian Battlefield Remake

Post by Machiosabre »

metal distribution is important information?!


see what I did there?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Brazillian Battlefield Remake

Post by smoth »

the reply was to YAN not you pxtl...
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Re: Brazillian Battlefield Remake

Post by Cabbage »

BB is one of my favourite maps, hooray for sexy new remakes!
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Brazillian Battlefield Remake

Post by Gota »

Aye ..whenis small divide coming!!!????
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: Brazillian Battlefield Remake

Post by BaNa »

This map is the sexx, great stuff beh!
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