Please, someone modify the 3DO builder....

Please, someone modify the 3DO builder....

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maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Please, someone modify the 3DO builder....

Post by maestro »

so they will read anything and not only TA indexed pics so I dont have to work twice on texturing (make the one that indexed and its 16/24bit alterego)
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

How many times must I say it?

In. The. Works.

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Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Make sure you have the mouse wheel bound to zoom, as well as keyboard shortcuts for others.

Make sure you have a delete polygon button somewhere.

Make sure you have texture rotation hotkeyed.

Make sure you have invert polygon hotkeyed.

Those are probably the absolute most important things to me for a replacement 3do builder. I can only use 3dob 2.0 on this OS (or any other NT based OS for that matter), which doesn't have rotation hotkeyed (you have to use a dropdown box to choose the orientation for each texture, argh), completely lacks delete polygon, and doesn't support zooming with the mouse at all (you have to use keys). It'd be nice if you could pan and zoom each view indepentently as well (assuming you are going to have side/top/front views).
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

hi, i have only one easy request :

make the open gl viewport have perspective view and not only axonometric view so people that dont have 3d studio max (with sy 3do max plugins) can also make proper buildpic/render.
Maybe a small renderer with proper lighting would be nice
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