Once upon a time... -Voice chat and spring-

Once upon a time... -Voice chat and spring-

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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benthemeek
Posts: 10
Joined: 21 Mar 2007, 22:49

Once upon a time... -Voice chat and spring-

Post by benthemeek »

Once upon a time there was a teamspeak server for spring players called http://teamspeak.unknown-files.net. This has long since vanished, I checked the FAQ but didn't see a replacement. Is/Can Spring officially endorse a public server or program (teamspeak, mumble) that can be posted to the lobby when players join and added to the FAQ? There are many free pubs out in the world that you could choose, just and official endorsement would be good so we can get on the same page as others who wish to talk rather than type while playing. Apologies if there is one and I missed it somewhere...
-BenTheMeek
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: Once upon a time... -Voice chat and spring-

Post by Peet »

#main topic wrote: [12:07:28 PM] * Topic is 'You can download mods and maps here:
[12:07:28 PM] - from JJ: http://spring.jobjol.nl
[12:07:28 PM] - from AF: http://www.darkstars.co.uk/downloads/
[12:07:28 PM] - from M_A_D: http://www.tasdownloads.com/
[12:07:28 PM] - from BLC: http://spring-portal.com
[12:07:28 PM] - from FA: http://evolutionrts.info/maps/
[12:07:28 PM] If you are desynced, get otacontent and place it into base folder in spring: http://spring.jobjol.nl/show_file.php?id=860
[12:07:28 PM] Downloader for any mod or map (also auto gets maps for joined game): http://caspring.org/wiki/CaUpdater
[12:07:29 PM] TeamSpeak server: licho.eu
[12:07:29 PM] Spring ladder: http://springladder.no-ip.org/
[12:07:29 PM] Get detailed info about mods: http://modinfo.adune.nl
[12:07:29 PM] Replays, get and upload here: http://replays.adune.nl
[12:07:29 PM] If you have any other questions look into the FAQ to get the answer fast and easy: http://spring.clan-sy.com/wiki/FAQ
[12:07:29 PM] Currently a bug causes crashes if ground decals are enabled, move their slider to zero in the settings to avoid that.
[12:07:29 PM] '
[12:07:29 PM] * Set by ChanServ on Jul 10 at 02:52 PM
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Once upon a time... -Voice chat and spring-

Post by Regret »

[12:07:29 PM] TeamSpeak server: licho.eu
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Once upon a time... -Voice chat and spring-

Post by Forboding Angel »

Yes, I believe the bolded connotation in peet's message did the trick, but thanks for being extra careful :lol:
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Once upon a time... -Voice chat and spring-

Post by AF »

Perhaps post text in bold could be bumped up a little as it isn't very clear. A few css modifications should do the trick, probably a 1 liner.
benthemeek
Posts: 10
Joined: 21 Mar 2007, 22:49

Re: Once upon a time... -Voice chat and spring-

Post by benthemeek »

*shrugs* sorry I missed it. I asked some poeple in #main last night and was just ignored. Maybe add it to the FAQ as well?
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Once upon a time... -Voice chat and spring-

Post by CarRepairer »

I have trouble remembering stuff so here's a trick I use. Whenever I want to remember the teamspeak server for spring, I just think of the atomic bomber in Complete Annihilation, it has the same name.
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clumsy_culhane
Posts: 370
Joined: 30 Jul 2007, 10:27

Re: Once upon a time... -Voice chat and spring-

Post by clumsy_culhane »

Would this be a good time to promote CA ?

Ill take that as a yes :-) . The CaDownloader which you can find here --> http://trac.caspring.org/wiki/CaUpdater will automatically join you to the server, then to a game specific room when you join a game.
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pharoph
Posts: 408
Joined: 16 Jan 2008, 02:04

Re: Once upon a time... -Voice chat and spring-

Post by pharoph »

whats another word for total or complete...
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clumsy_culhane
Posts: 370
Joined: 30 Jul 2007, 10:27

Re: Once upon a time... -Voice chat and spring-

Post by clumsy_culhane »

pharoph wrote:
whats another word for total or complete...
Wtf is that supposed to mean? Some half-arsed troll? Somehow i dont think your really supposed to quote something that isnt in the thread..
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Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Once upon a time... -Voice chat and spring-

Post by Hobo Joe »

It'd be really neat if Spring could have integrated voice chat.


Joining separate servers is a pain, especially when it's not on a per-game basis.
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Re: Once upon a time... -Voice chat and spring-

Post by BlackLiger »

you'd need to make it simple to use, and I mean simple. World In Conflict and all source mods have it, but it's not used that much even in those. In world in conflict, it's because you can often barely hear it over the sound of the gameplay, and in source mods, it's because if you can't play, people don't talk, if you can, they don't need to.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Once upon a time... -Voice chat and spring-

Post by Hoi »

benthemeek wrote:*shrugs* sorry I missed it. I asked some poeple in #main last night and was just ignored. Maybe add it to the FAQ as well?
rule #1 do not ask in main, when people are talking ask them they will respond in 90% of the times, or ask me, i always response :P
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Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Once upon a time... -Voice chat and spring-

Post by Hobo Joe »

BlackLiger wrote:you'd need to make it simple to use, and I mean simple. World In Conflict and all source mods have it, but it's not used that much even in those. In world in conflict, it's because you can often barely hear it over the sound of the gameplay, and in source mods, it's because if you can't play, people don't talk, if you can, they don't need to.
That's true, but that totally depends on the players, and isn't much of an argument against not implementing it.

Though rare, there are plenty of occasions where people use their mic's to a useful purpose. From what I can tell, it's most common in more team-oriented games like TF2.
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Re: Once upon a time... -Voice chat and spring-

Post by BlackLiger »

Hobo Joe wrote:
BlackLiger wrote:you'd need to make it simple to use, and I mean simple. World In Conflict and all source mods have it, but it's not used that much even in those. In world in conflict, it's because you can often barely hear it over the sound of the gameplay, and in source mods, it's because if you can't play, people don't talk, if you can, they don't need to.
That's true, but that totally depends on the players, and isn't much of an argument against not implementing it.

Though rare, there are plenty of occasions where people use their mic's to a useful purpose. From what I can tell, it's most common in more team-oriented games like TF2.
It also needs to be clearly noted, so people actually know how to use it.
I can't even remember what key it is to voice chat in WiC anymore, and only remember it's K in the source mods because I played way too much zombie panic ("Get to the blue house, now! Go Go Go Go Go!")
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Once upon a time... -Voice chat and spring-

Post by Licho »

Hobo Joe wrote:It'd be really neat if Spring could have integrated voice chat.


Joining separate servers is a pain, especially when it's not on a per-game basis.
It is integrated..
SpringDownloader auto connects you to server and auto puts you into teams with your allies..
It works for like 4 months now..
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Once upon a time... -Voice chat and spring-

Post by Das Bruce »

Licho wrote:
Hobo Joe wrote:It'd be really neat if Spring could have integrated voice chat.


Joining separate servers is a pain, especially when it's not on a per-game basis.
It is integrated..
SpringDownloader auto connects you to server and auto puts you into teams with your allies..
It works for like 4 months now..
One thing I've had trouble getting answered on that, does the torrent system work like a normal one? As in will I be seeding maps for other players?
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Re: Once upon a time... -Voice chat and spring-

Post by Machiosabre »

if it's anything like CA downloader;
yes, and you can turn it of.
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Once upon a time... -Voice chat and spring-

Post by Licho »

Yes you can turn seeding off http://trac.caspring.org/wiki/sd
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Once upon a time... -Voice chat and spring-

Post by Das Bruce »

Ahh cool, I'd love to be a good samaritan but my connection makes it unfeasible.
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