MAP OPTIONS

MAP OPTIONS

Discuss maps & map creation - from concept to execution to the ever elusive release.

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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

MAP OPTIONS

Post by REVENGE »

FOR GREAT JUSTICE!!!!

Thank you, I was just about to post about this in the Feature Request forum. Sorry, couldn't say thanks in mapping.

Now, there is just one more question in my mind keeping me from declaring this a great success: will this allow me to implement custom luarules per map? What I mean is, a system similar to the Mod Options we have now that allows you to set game conditions, etc? If it is not currently implemented, I humbly request that it be made possible.
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Re: MAP OPTIONS

Post by trepan »

I added MapOptions.lua a while ago (around the same time
as ModOptions). I also made the mapOptions available to
SMD and SM3 map config files a few of weeks ago.

EDIT: to give credit where credit is due, Satirik added the
mapOptions and modOptions to TASClient soon after they
were added to unitsync, they'd be useless without client
support.
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