Got UTASP5 textures converted but..

Got UTASP5 textures converted but..

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Post Reply
User avatar
RightField
Posts: 110
Joined: 11 Nov 2004, 21:29

Got UTASP5 textures converted but..

Post by RightField »

The nice 2048x2048 limit as you know it stops me from testing the mod with proper textures. There are some bugs here and there but those aren't too bad. I would release it if either
A: Make spring have a higher texture image limit
B: Someone gimme a quick convertor so I could check if it was enough resizing all textures to 50% of their original size.
User avatar
Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

Check the Art forum to a link to my image resizer.

Or do a search.
User avatar
RightField
Posts: 110
Joined: 11 Nov 2004, 21:29

Post by RightField »

Alright. It's working. The quality isn't noticeably bad either. Only thing is that there's some pathfinding issues (as expected) and some build menu conflicts. I'm not that much into how spring handles that many of the files so for now I'll just wait untill the compability get's increased toward OTA mods and units.
Post Reply

Return to “Game Development”