Make beamlasers follow the piece they are shot from?
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- Forboding Angel
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Make beamlasers follow the piece they are shot from?
Other than an emit sfx (Which I would prefer not to have to resort to), I can't figure out any way to make a beamlaser mounted on a fast moving tank follow the barrel rotation.
Anyone know any way other than using an invisible weapon (for aiming purposes) and an emit?
Anyone know any way other than using an invisible weapon (for aiming purposes) and an emit?
- Forboding Angel
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Re: Make beamlasers follow the piece they are shot from?
Beamtime on mine is 2 (forgot to mention that), what the above is talking about is 0.1 reloadtimes.- Added weapon tdf command SweepFire, if 1 (default 0) it will make the weapon continue firing while it aims for a new target. Only works on continous beamlasers currently.
Lasers have a lot of issues in this area.
Re: Make beamlasers follow the piece they are shot from?
Sweepfire is atrociously buggy.
- Forboding Angel
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Re: Make beamlasers follow the piece they are shot from?
Sadly, it's the truth 

Re: Make beamlasers follow the piece they are shot from?
How many ways do you need to implement a simple and rare behaviour like that?Forboding Angel wrote:Other than an emit sfx (Which I would prefer not to have to resort to), I can't figure out any way to make a beamlaser mounted on a fast moving tank follow the barrel rotation.
Anyone know any way other than using an invisible weapon (for aiming purposes) and an emit?
Re: Make beamlasers follow the piece they are shot from?
Could just fix the first implimentation.
- Forboding Angel
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Re: Make beamlasers follow the piece they are shot from?
qftSaktoth wrote:Could just fix the first implimentation.
Re: Make beamlasers follow the piece they are shot from?
How so? When you want to align a weapon to a piece and that weapon does not need a target (like a missile), why can't you use emit-sfx?Saktoth wrote:Could just fix the first implimentation.
- Forboding Angel
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Re: Make beamlasers follow the piece they are shot from?
Because the piece doesn't always aim perfectly with lasers... Tolerance anyone?
Are you arguing that this retarded behavior is a "feature"?
Oh I can use an emit sfx, and then I get to deal witht he fact that half the time the aiming of the weapon is not perfect, especially if the unit is moving, whereas tolerance would allow for fudge factor without any real noticeable differences.
Are you arguing that this retarded behavior is a "feature"?
Oh I can use an emit sfx, and then I get to deal witht he fact that half the time the aiming of the weapon is not perfect, especially if the unit is moving, whereas tolerance would allow for fudge factor without any real noticeable differences.
Re: Make beamlasers follow the piece they are shot from?
If you don't want to aim with the piece, why do you say you do? You can use beamburst to make the laser fire a burst of beams that are all aimed towards the target (instead of aimed with the piece).
- Forboding Angel
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Re: Make beamlasers follow the piece they are shot from?
So... In your opinion this is proper spring beamlaser behavior...
I want it to work correctly, not rely on me implementing bullshit hacky workarounds for what should be default behavior.
That's what happens when you move the unit.I want it to work correctly, not rely on me implementing bullshit hacky workarounds for what should be default behavior.
Re: Make beamlasers follow the piece they are shot from?
Beam lasers use a fixed beam normally, you can use a burst to make the shots aimed at the target instead.
- Forboding Angel
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Re: Make beamlasers follow the piece they are shot from?
WHich causes them to blink rapidly and look like crap. Not to mention that it screws with damage as well.
Re: Make beamlasers follow the piece they are shot from?
It doesn't blink if you make the burst fast enough (regular BLs fire every frame anyway so no performance loss), if you don't want to do that use beamttl. Just adjust damage so the burst does the damage the beam did previously.
- Forboding Angel
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Re: Make beamlasers follow the piece they are shot from?
Have you actually tried this?
THere is still blinkage.
THere is still blinkage.
Re: Make beamlasers follow the piece they are shot from?
Yes I have. I get some flickering if the unit moves, seems like the beam is rendered with a different brightness depending on its length. A largebeamlaser won't have that issue though.
Re: Make beamlasers follow the piece they are shot from?
Last edited by Nemo on 29 Jun 2008, 23:16, edited 1 time in total.
- Forboding Angel
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Re: Make beamlasers follow the piece they are shot from?
@nemo, HELL YES O_O
Hao does I?
Hao does I?
Re: Make beamlasers follow the piece they are shot from?
w00t melee weapons! (3th person lightsaber fighting in IW ftwNemo wrote:http://www.youtube.com/watch?v=qLjBgvISWnw
is this the behavior your're looking for, forb?
