New map - Kappa Basin

New map - Kappa Basin

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

New map - Kappa Basin

Post by Beherith »

18*10 land map, with plenty of metal for all players.

Texture made with Carrara
Heightmap detail done with Bryce

Lots of heightmap detail can be added with the use of 16bit heightmaps, also this allows you to skip -l smoothing with mapconv, retaining even more detail.

Enjoy!

Maplink:
http://spring.jobjol.nl/show_file.php?id=1094

Screens:

Image
http://users.hszk.bme.hu/~sp552/screen169.jpg


Image
http://users.hszk.bme.hu/~sp552/screen168.jpg


Image
http://users.hszk.bme.hu/~sp552/screen167.jpg
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: New map - Kappa Basin

Post by Forboding Angel »

DSD Remake much?
:lol:
Looks really nice dude!
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New map - Kappa Basin

Post by Beherith »

Yep, its a bit of a twist on a familiar map :)
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Elkvis
Posts: 222
Joined: 03 Nov 2006, 05:18

Re: New map - Kappa Basin

Post by Elkvis »

Its less linear than DSD. The are more path options.

sort of DSD some tabula (spelling?)


Looks good.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: New map - Kappa Basin

Post by LordMatt »

(Downloads) Nice map, Zeus has perhaps my favorite colors of any spring map.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: New map - Kappa Basin

Post by Gota »

Is that the map where u cant tell pits from hills?
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LordMatt
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Joined: 15 May 2005, 04:26

Re: New map - Kappa Basin

Post by LordMatt »

I have no trouble with that.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New map - Kappa Basin

Post by Beherith »

Turn on shadows :wink:
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: New map - Kappa Basin

Post by Forboding Angel »

I suppose I do have one critique. Based upn the map colors etc, your shadows should be darker, but meh. WHo cares.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: New map - Kappa Basin

Post by Pxtl »

Any kbot hills? This looks to be a vehicles-only map.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: New map - Kappa Basin

Post by Gota »

Depends on the mod though.
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: New map - Kappa Basin

Post by Otherside »

kbot/vehicle/air starts all viable on CA in this map just played pretty fun
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: New map - Kappa Basin

Post by Gota »

Wow.
Thats some diversity.
You can start kbot vehicle AND air ?
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: New map - Kappa Basin

Post by Neddie »

You can do that on most maps.
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Gota
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Joined: 11 Jan 2008, 16:55

Re: New map - Kappa Basin

Post by Gota »

I was joking...
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Crayfish
Posts: 481
Joined: 12 Feb 2008, 12:39

Re: New map - Kappa Basin

Post by Crayfish »

It's a nice map for bigger games. I've played it twice, 4v4 each time (CA). Both times there was an intense struggle at the frontline bang at the midpoint of the map throughout the game, swaying this way and that.

The top is a useful strategic point, usually only one person contests this from each team and so it's almost forgotten about by the rest of the players. This feels like a very teamwork oriented map, as you have to support the front line and shore up weak points while hatching your personal plan. Once the front line falls, or air destroys the supply chain, it ends fairly quickly.

I can see this becoming a staple of play in the lobby. Only gripe is I'm not keen on the textures, they look a bit low resolution or something? But you get used to them.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: New map - Kappa Basin

Post by Gota »

Yes texture is lacking and those dark shadows ar etoo much
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: New map - Kappa Basin

Post by SirArtturi »

nice map. plays quite well...

One thing i didnt like was those ridges/slopes texture where its black partly. The basic idea is good but its somehow low quality ?
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New map - Kappa Basin

Post by Beherith »

SirArtturi wrote:nice map. plays quite well...

One thing i didnt like was those ridges/slopes texture where its black partly. The basic idea is good but its somehow low quality ?
Yes, ive got quite a few comments on that.

The reason it looks lower Q than some maps, is that the detail tex is smoother and has less variation, maybe the non default one was not a good choice for this map.

But the blackness in parts was basically a test to see whether adding detail to a map through a 16 bit heightmap (the heavy erosion) would play out as intended. But infortunately the scale of the hieghtmap is not on par with the units in *A, so they look oversized.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: New map - Kappa Basin

Post by hunterw »

ive decided that the detail texture has to be pretty rigorous to hide the extremely large pixels of the texutre map
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