Ability to change icon view distance in-game

Ability to change icon view distance in-game

Requests for features in the spring code.

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Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Ability to change icon view distance in-game

Post by Warlord Zsinj »

In IW, one really needs to play with radar icon view distance set quite low. This makes it easier to tell your infantry apart, and make decisions easily.

However, it's not the same in other mods. I think it is important that players can change the view distance for icons dynamically in-game, just like they can change tree view distance, and so-on. Otherwise people who play IW and BA or some other combination will be forced to keep going into their settings and changing that.

Also, icons are necessary for a competitive player to make quick decisions. However, they don't look as pretty as units. Sometimes you want to enjoy the visuals a bit more, so it's nice to be able to pull back the icons and enjoy, but put the distance down again if things start to get intense all of a sudden.

Apologies if there is already a way to do this - I couldn't see any method.
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Re: Ability to change icon view distance in-game

Post by trepan »

Code: Select all

r5924 | trepan | 2008-05-24 11:56:16 -0300 (Sat, 24 May 2008) | 8 lines
- added the 'distdraw' and 'disticon' commands
  disticon: sets UnitIconDist dynamically
  distdraw: sets UnitLodDist  dynamically
You can also redefine icons on the fly using LuaUI.
AddUnitIcon(iconName, texname[, size[, distance[, unitRadiusAdjust]]])
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Ability to change icon view distance in-game

Post by Warlord Zsinj »

Thanks trepan.
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