self-d suggestion

self-d suggestion

Requests for features in the spring code.

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Vintage
Posts: 3
Joined: 23 Sep 2007, 02:13

self-d suggestion

Post by Vintage »

Since self-destructing has been rising issue for some time, causing frustration to many players, I created the following suggestion for the spring code. The idea is to diminish misuse of the feature (not completely remove since that would be nearly impossible)

Any suggestions/ideas?

Image


greets,

Vint
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: self-d suggestion

Post by ZellSF »

Only one idea: No more "ideas" against people ruining games, as people will do that no matter what is done, and denying functionality towards that end is if you ask me, just stupid.

What if the user for example, wants to selfd his entire base to maximize damage to the army passing through it?

Or what if his entire team is full of morons doing their best to ruin the game that do not deserve any help whatsoever?

Not to mention that if the user is the last player on the team, you can't force him to continue the fight no matter if you prevent selfd or not.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: self-d suggestion

Post by NOiZE »

moved.

Owh and i think its a bad idea.
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Vintage
Posts: 3
Joined: 23 Sep 2007, 02:13

Re: self-d suggestion

Post by Vintage »

ZellSF, good and valid feedback. Thanks for pointing that out. I'm searching for a way to improve gameplay, wether impossible or not. I'm still a believer that this could be done. The question only is how complex such addition to the code would become, and if that complexity is worth implementing. Either way, one who does not try, does not know ;)
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: self-d suggestion

Post by ZellSF »

Uh, as said, it's restricting features, towards an end which can never be reached no matter what you do. I don't think you need to try to realize such complexity isn't worth implementing.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: self-d suggestion

Post by manored »

Indeed, players can ruin games simply by playing horribly on purpose. A option for the members of a team to make a poll to kick a player winhout being the host would probally work better.
Google_Frog
Moderator
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Joined: 12 Oct 2007, 09:24

Re: self-d suggestion

Post by Google_Frog »

If someone is alone on a team and self-ds it's called resigning. How is this bad?
Fri13
Posts: 54
Joined: 03 Feb 2007, 13:15

Re: self-d suggestion

Post by Fri13 »

Okay, nice ideas but I would say the summary is bad.

Like you need to ask permission from ENEMY to blow your self up?

Self destruction is about honor and tactics. If you blow up your whole army because you dont want that enemy kills you, it's act without honor but it's your own choise to do so, you need to carry result on IRC what you have done ;-)

If it's about to kill some units etc, it's better that happens quickly.

If user is so unskilled that s/he clicks ctrl+A and ctrl+D after that my mistake, s/he just deserve it! I have once done that mistake when I was about to fall sleep (I selected units, but not Ctrl+A! and pressed Ctrl+D) and I was shame about it.

I think we need just question box (mouse + button Y/N) if player is about to blow whole army or commander into the skies, when game is lost if commander is linked to whole army as set.

Mayby to change the self-destruction shortcut to more dificult one, like ctrl+alt+shift+D or ctrl+alt+B (blow) or P, so it cant be done with one hand so easily!

So, what if user would get small window front of him when doing something "stupid"? Askin confirmation about the descrution. It could be so that automatically it is not happening but user need to confirm the destruction when counting, when zero comes, it selects YES or NO automatically, so it could be choosed. Mayby set it so it's not destroying but keeps things alive, if player does not confirm selection.
Attachments
Destroy selected units? Only selected units, even it would be 99% of all.
Destroy selected units? Only selected units, even it would be 99% of all.
text3402.png (23.38 KiB) Viewed 2833 times
Destroy your commander? Lineage mode and "Game continues if Commander dies".
Destroy your commander? Lineage mode and "Game continues if Commander dies".
text3401.png (24.41 KiB) Viewed 2834 times
Destroy your commander and withdraw from battlefield? "Game ends if commander dies" or when player selects "All units" and Self destruct!
Destroy your commander and withdraw from battlefield? "Game ends if commander dies" or when player selects "All units" and Self destruct!
text3400.png (28.04 KiB) Viewed 2835 times
Last edited by Fri13 on 27 May 2008, 18:55, edited 1 time in total.
Fri13
Posts: 54
Joined: 03 Feb 2007, 13:15

Re: self-d suggestion

Post by Fri13 »

Oh, forget this one (seems there is that limit 3 anyways :-D)
Attachments
Withdraw? Question if player press Ctrl+Esc.
Withdraw? Question if player press Ctrl+Esc.
text3403.png (15.13 KiB) Viewed 2833 times
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Evil4Zerggin
Posts: 557
Joined: 16 May 2007, 06:34

Re: self-d suggestion

Post by Evil4Zerggin »

In any case, I don't think this (the OP) is appropriate as an engine feature. If a particular mod decides they want something like this they can gadget it. Otherwise you get mods making hacks to get around engine "features" which is not good.
Google_Frog
Moderator
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Joined: 12 Oct 2007, 09:24

Re: self-d suggestion

Post by Google_Frog »

Fri13 wrote:Self destruction is about honor and tactics. If you blow up your whole army because you dont want that enemy kills you, it's act without honor but it's your own choise to do so, you need to carry result on IRC what you have done ;-)
Honor doesn't come into it. Self-d doesn't leave wreckages so there is a very good reason to self-d doomed units.
Fri13 wrote:Mayby to change the self-destruction shortcut to more dificult one, like ctrl+alt+shift+D or ctrl+alt+B (blow) or P, so it cant be done with one hand so easily!
If you have trouble because you accidentally self-d units you can change it in uikeys.txt.

Code: Select all

unbindkeyset ctrl+d
unbindkeyset shift+ctrl+d

bind ctrl+alt+d selfd
bind shift+ctrl+alt+d selfd queued
You can cancel a selfd by pressing selfd again.
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: self-d suggestion

Post by Auswaschbar »

Please read this: http://spring.clan-sy.com/phpbb/viewtop ... 4&p=262582.

You can not self-destruct all your units in the "quit"-menu any more. Instead your units will become uncontrolled, so if you have allies they can take them. Its still possible to give a selfdestruct-command to all your units though.
Fri13
Posts: 54
Joined: 03 Feb 2007, 13:15

Re: self-d suggestion

Post by Fri13 »

I dont have problems with the keys, as I told I have only once done so in mistake. But question is not that you couldn't bind those, question is that NEW players can, and have problems with it. So the DEFAULT should be better for them. Hardcore players who know stuff, can always bind those like they want. There is difference on "by default" and "you can change".

"Honor doesn't come into it. Self-d doesn't leave wreckages so there is a very good reason to self-d doomed units."

It's always nice to read post where writer proofs what you first told ;-)
Google_Frog
Moderator
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Joined: 12 Oct 2007, 09:24

Re: self-d suggestion

Post by Google_Frog »

But you cannot act without honor if there is no honor. Anything is allowed, exploit it. Making your own rules based around honor will just limit you.
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: self-d suggestion

Post by ZellSF »

Fri13 wrote:I dont have problems with the keys, as I told I have only once done so in mistake. But question is not that you couldn't bind those, question is that NEW players can, and have problems with it. So the DEFAULT should be better for them. Hardcore players who know stuff, can always bind those like they want. There is difference on "by default" and "you can change".
New players don't have problems with accidentally pressing ctrl-a ctrl-d either though, as it's pretty damn hard to do.

There's no reason to do anything with how self destructing works, the problem was how the old quit dialog sucked, but that's been fixed now, so you'll see a lot less self destructs in the future.

Well, at least not worth taking tactical options away from new players, they are in greater need of tactical options than experienced players after all :P
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: self-d suggestion

Post by PicassoCT »

Self Destruction aint that Bad- Ragequitting is...

How about adding a Guillerobonusscore instead: Once your Comdown & out, you get seperate points for every little Damage done to the Enemy and Support (includes handing over buildings..) delivered to your Allys. Once you finnished ;)

Rewardpoints for Non-Rage Self+D could be shown the Next Time Ingame on Start- better way to show off, than a wow- he did that with only one remaining Rocko ? Maybee even add a third way to end the Game - draw, once the Guillero created a certain amount (setable) Amount of Damage through ÜberMicro of small forces..

Propably just pointless derail, but hey it´s me
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: self-d suggestion

Post by hunterw »

so if someone wants to ctrl d all their shite they just have to select all of their stuff except for a mex off in a corner and ctrl d
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: self-d suggestion

Post by Jazcash »

PicassoCT wrote:Self Destruction aint that Bad- Ragequitting is...
Agreed. Now make a widget that stops a user from quitting, shutting down their PC or pulling their internet out. Maybe some sort of lockup device which locks the user to their chair.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: self-d suggestion

Post by Gota »

All you need is outohosts with good operators that would ban users that ruin games on purpose.
Also you of course must make smurfing much harder by demanding an email confirmation to register a user.
Smurfing is a sickness that needs to be cured.
These steps will make the community much more regulated,but that would mean we need to reassign moderation rights.most of the current moderators are not good enough at their job and in a stronger regulated community they will have an even bigger weight.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: self-d suggestion

Post by Jazcash »

Gota wrote: Smurfing is a sickness that needs to be cured.
Also in agreement, this has been my most disliked problem of the community. High ranked players acting as low ranked players and playing again real noobs and completely annihilating them and then telling them they're a noob, sometimes scaring them off.

Then theres the situation where they smurf to hide their identity or avoide mutes, bans and kicks which is obviously problematic.

And then you get smurf clans. Friends, PinK and the like.
This completely ruins auto balance and usually spoils good gameplay.

I can see it being pretty easy to stop smurfing but it would likely create further problems.
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