Unit Leave Crash

Unit Leave Crash

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Jonny C
Posts: 94
Joined: 31 May 2005, 18:06

Unit Leave Crash

Post by Jonny C »

hello, I've got this really irritating bug thats winding me up (my game keep crashin because of it! :( )

If you create lots of ground units in a factory near the edge of the level and the units start to pile up (as they do) when one of them gets to close to the edge of the level, its gets 'pushed off' by the other units and then the game crashes.

Its happened to me atlease 5 times now and its a bit anoying after a 2 hour game and it crashes cos my unit decides to comit suicide :(

Please can ya take a little look at your 'level boundary' scripts :)

Jonny C.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

I know its not a real solution but if you play properly you rarely have idle units. Also just make sure that your factories/units aren't close to the edge! this has never happened to me. Rushing + Swarming makes for a exciting adrenaline packed short game :D 8) gotta love it.
btw my planes go off into the blue yonder without any problems (they can go over the edge of the map)
Jonny C
Posts: 94
Joined: 31 May 2005, 18:06

Post by Jonny C »

Yeh i know, lol. It happens the most when i'm experimenting in singleplayer (hosting a lan game).

e.g, if i fancy building 100 gaurdaisn (.nocost & .setmaxspeed 30 cheats) and then building a mech base (from TA:AA) and having 400 mechs march to their death then i tend to find they get stuck and crash :(

yeh, it appears the planes are fine tho.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

lol! 30 speed! i can get it up to 15 but after then the lag is not worth the increase of speed!!! its net result is infact to SLOW my game down! LOL :roll: :roll: :roll:
Jonny C
Posts: 94
Joined: 31 May 2005, 18:06

Post by Jonny C »

lol, when ur factory is near a wall, with .nocost and ur at 30x speed, u get a huge army of units zooming around, lol

really bad when they get near a wall as you can imagine... lol
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