Doubled chat messages just highlighting

Doubled chat messages just highlighting

Requests for features in the spring code.

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[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Doubled chat messages just highlighting

Post by [Krogoth86] »

Well I think we all know those "xxx can't reach destination" messages you get when one of your units is stuck again. I really hate this spamming of the chatbox and with that hiding of some potentially important information as you won't look there that often now...

So could it be implented that the new line which is posted on the chatbox is double-checked with the previous line. If they now have the identical text the line shown on screen now just highlights up like getting a red color for a second and then turns normal again...

Would be way more pleasing...
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: Doubled chat messages just highlighting

Post by LordMatt »

Maybe MelTraX could do this in IceUI. More important, the budumbabump should stop when your flash are guarding a con. :\
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: Doubled chat messages just highlighting

Post by [Krogoth86] »

Well the "budumbabump" can be stopped from the modders side and so you for example don't have this in MA...

A LUA widget for that chatbox filtering might be a way but imo it's really that annoying and widely known that it also should be available for those who play without LUA...
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Doubled chat messages just highlighting

Post by Tribulexrenamed »

I believe this is implemented in IceUI. I use IceUI and I do not get these messages.
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