WAV vehicle idea, can it work?

WAV vehicle idea, can it work?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

WAV vehicle idea, can it work?

Post by Zoy64 »

WAV stands for Weapon Amplification Vehicle

ok, if you put an infantry, limit 1 guy, into it (Lv1 kbots included) the weapon will change to an advanced version of that weapon.

e.g. puting a Rocko into it will turn it into a missle launcher vehicle.


can this work? Lua perhaps?
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Argh
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Re: WAV vehicle idea, can it work?

Post by Argh »

Lua, definately. Not even hard to code, on the Lua side. Be a royal pain to do the actual unit / animation side of this, though, and not have it look terrible, imo.
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zwzsg
Kernel Panic Co-Developer
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Re: WAV vehicle idea, can it work?

Post by zwzsg »

You can also do it with pure FBI, with the isfireplatform=1; tag.

You can also do it with pure bos/cob, like on my ArmDuck.ufo

Actually LUA would be the most complicated way to do it.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: WAV vehicle idea, can it work?

Post by Guessmyname »

Yeah, it's perfectly possible by bos/cob script. You can get the unit's height to determine what unit's been loaded (though I think there may be a new get thing for the IDs of transported units - height's the way it was done in OTA) and switch between weapons 1-16 accordingly
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rattle
Damned Developer
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Re: WAV vehicle idea, can it work?

Post by rattle »

RA2's IFVs?
j5mello
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Re: WAV vehicle idea, can it work?

Post by j5mello »

basically... cept its got a different acronym
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Sanity Not Guaranteed

Post by Guessmyname »

Plus, opposing players might see the name, and think wav = music, and it's actually a propoganda vehicle, and ignore it, until it STARTS FIRING LAZERS AT THEM!


...


That would be awesome...
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Snipawolf
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Re: WAV vehicle idea, can it work?

Post by Snipawolf »

That is what I thought at first.

WAV vehicle idea.. I thought he wanted looping move sounds or something :P
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Guessmyname
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Re: WAV vehicle idea, can it work?

Post by Guessmyname »

You sir, reply quickly
Warlord Zsinj
Imperial Winter Developer
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Re: WAV vehicle idea, can it work?

Post by Warlord Zsinj »

We have something like this already working in IW.

The Imperial APC has a mounted repeater blaster - but it won't fire this until it has at least one unit loaded. This is because we want to provide the APC early in the game for the imperials to use for mobility, and it needs reasonable armour to protect it's troops - but it isn't meant to be a combat vehicle. So if you have guys loaded it can protect itself, but is unlikely to end up being used as a low-level tank.
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Zoy64
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Re: WAV vehicle idea, can it work?

Post by Zoy64 »

rattle wrote:RA2's IFVs?
where do you think i got the idea?

so this possible, for once an idea of mine isnt criticized
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Elkvis
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Re: WAV vehicle idea, can it work?

Post by Elkvis »

what about a you have a unit that puts out a field. Any units within this field get upgraded capabilities.

That sounds like a very ARM thing.
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KDR_11k
Game Developer
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Re: WAV vehicle idea, can it work?

Post by KDR_11k »

Elkvis wrote:what about a you have a unit that puts out a field. Any units within this field get upgraded capabilities.

That sounds like a very ARM thing.
What?
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: WAV vehicle idea, can it work?

Post by Guessmyname »

Not a lot to do with WAVs, but that's also possible. Hell, it was possible in good old OTA (though in much hackier way).
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: WAV vehicle idea, can it work?

Post by Warlord Zsinj »

Yeah, the Jedi in SWTA used to give all infantry around them health increases (as if they were being 'commanded' to fight better)
j5mello
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Re: WAV vehicle idea, can it work?

Post by j5mello »

Warlord Zsinj wrote:Yeah, the Jedi in SWTA used to give all infantry around them health increases (as if they were being 'inspired' to fight better)
fixed :P
Warlord Zsinj
Imperial Winter Developer
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Re: WAV vehicle idea, can it work?

Post by Warlord Zsinj »

Yeah yeah ;p

I'm really sorry we never released that pack actually.. t'was a real shame.
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Erom
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Re: WAV vehicle idea, can it work?

Post by Erom »

Indeed, the back-in-highschool Erom was very annoyed when that never actually materialized.
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: WAV vehicle idea, can it work?

Post by Otherside »

SOUNDWAVE CONFIRMED FOR SPRING

Image
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: WAV vehicle idea, can it work?

Post by Warlord Zsinj »

It was pretty much working, really. Needed another 10% polish, but otherwise it was done.

Oh well, Spring killed it :P
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