WAV vehicle idea, can it work?
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WAV vehicle idea, can it work?
WAV stands for Weapon Amplification Vehicle
ok, if you put an infantry, limit 1 guy, into it (Lv1 kbots included) the weapon will change to an advanced version of that weapon.
e.g. puting a Rocko into it will turn it into a missle launcher vehicle.
can this work? Lua perhaps?
ok, if you put an infantry, limit 1 guy, into it (Lv1 kbots included) the weapon will change to an advanced version of that weapon.
e.g. puting a Rocko into it will turn it into a missle launcher vehicle.
can this work? Lua perhaps?
Re: WAV vehicle idea, can it work?
Lua, definately. Not even hard to code, on the Lua side. Be a royal pain to do the actual unit / animation side of this, though, and not have it look terrible, imo.
Re: WAV vehicle idea, can it work?
You can also do it with pure FBI, with the isfireplatform=1; tag.
You can also do it with pure bos/cob, like on my ArmDuck.ufo
Actually LUA would be the most complicated way to do it.
You can also do it with pure bos/cob, like on my ArmDuck.ufo
Actually LUA would be the most complicated way to do it.
- Guessmyname
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- Joined: 28 Apr 2005, 21:07
Re: WAV vehicle idea, can it work?
Yeah, it's perfectly possible by bos/cob script. You can get the unit's height to determine what unit's been loaded (though I think there may be a new get thing for the IDs of transported units - height's the way it was done in OTA) and switch between weapons 1-16 accordingly
Re: WAV vehicle idea, can it work?
RA2's IFVs?
Re: WAV vehicle idea, can it work?
basically... cept its got a different acronym
- Guessmyname
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- Joined: 28 Apr 2005, 21:07
Sanity Not Guaranteed
Plus, opposing players might see the name, and think wav = music, and it's actually a propoganda vehicle, and ignore it, until it STARTS FIRING LAZERS AT THEM!
...
That would be awesome...
...
That would be awesome...
Re: WAV vehicle idea, can it work?
That is what I thought at first.
WAV vehicle idea.. I thought he wanted looping move sounds or something
WAV vehicle idea.. I thought he wanted looping move sounds or something

- Guessmyname
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- Joined: 28 Apr 2005, 21:07
Re: WAV vehicle idea, can it work?
You sir, reply quickly
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- Imperial Winter Developer
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- Joined: 24 Aug 2004, 08:59
Re: WAV vehicle idea, can it work?
We have something like this already working in IW.
The Imperial APC has a mounted repeater blaster - but it won't fire this until it has at least one unit loaded. This is because we want to provide the APC early in the game for the imperials to use for mobility, and it needs reasonable armour to protect it's troops - but it isn't meant to be a combat vehicle. So if you have guys loaded it can protect itself, but is unlikely to end up being used as a low-level tank.
The Imperial APC has a mounted repeater blaster - but it won't fire this until it has at least one unit loaded. This is because we want to provide the APC early in the game for the imperials to use for mobility, and it needs reasonable armour to protect it's troops - but it isn't meant to be a combat vehicle. So if you have guys loaded it can protect itself, but is unlikely to end up being used as a low-level tank.
Re: WAV vehicle idea, can it work?
where do you think i got the idea?rattle wrote:RA2's IFVs?
so this possible, for once an idea of mine isnt criticized
Re: WAV vehicle idea, can it work?
what about a you have a unit that puts out a field. Any units within this field get upgraded capabilities.
That sounds like a very ARM thing.
That sounds like a very ARM thing.
Re: WAV vehicle idea, can it work?
What?Elkvis wrote:what about a you have a unit that puts out a field. Any units within this field get upgraded capabilities.
That sounds like a very ARM thing.
- Guessmyname
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- Joined: 28 Apr 2005, 21:07
Re: WAV vehicle idea, can it work?
Not a lot to do with WAVs, but that's also possible. Hell, it was possible in good old OTA (though in much hackier way).
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: WAV vehicle idea, can it work?
Yeah, the Jedi in SWTA used to give all infantry around them health increases (as if they were being 'commanded' to fight better)
Re: WAV vehicle idea, can it work?
fixedWarlord Zsinj wrote:Yeah, the Jedi in SWTA used to give all infantry around them health increases (as if they were being 'inspired' to fight better)

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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: WAV vehicle idea, can it work?
Yeah yeah ;p
I'm really sorry we never released that pack actually.. t'was a real shame.
I'm really sorry we never released that pack actually.. t'was a real shame.
Re: WAV vehicle idea, can it work?
Indeed, the back-in-highschool Erom was very annoyed when that never actually materialized.
Re: WAV vehicle idea, can it work?
SOUNDWAVE CONFIRMED FOR SPRING


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- Imperial Winter Developer
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- Joined: 24 Aug 2004, 08:59
Re: WAV vehicle idea, can it work?
It was pretty much working, really. Needed another 10% polish, but otherwise it was done.
Oh well, Spring killed it
Oh well, Spring killed it
