So, I figured I'd make a start with a metal patch for map usage. Does it look ok? (it will need resizing for game usage, obviously)

-Gurkha
Moderators: MR.D, Moderators
I liked all the ones you presented. Each with a slightly diferent style but, in my quick eyes, very good looking when compared to the standards we are seeing right now in TA::Spring.Gurkha wrote:... Does it look ok? ...
Can't you already make this using photoshop, the texture of the ground, one texture with the same size of metal, and making an alpha mask with the metalmap in greyscale?Gurkha wrote:some new ideas:
1) big metal pieces which get put 'under' a map's texture then a shape is cleared from the texture revealing the metal underneath (like seeing a treasure chest under some sand) meaning that metal maps can then be interpreted by a map editor to remove more ground texture (revealing metal) as the density of metal in the area increases.
I would like too see that too, instead of making field of rock.2) rather than rocks (or as well as) have crystals for reclamation, such a http://en.wikipedia.org/wiki/Rutile. Anyc chance of someone making a 'crystal' reclamation characteristic which gives the metal as it's gathered (removing sections from the .3do as it's gathered) rather than the 'all or nothing' system currently in TA?