Cry for Help - Compiling Troubles

Cry for Help - Compiling Troubles

Discuss maps & map creation - from concept to execution to the ever elusive release.

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FidgetWidget
Posts: 2
Joined: 20 Jan 2008, 23:04

Cry for Help - Compiling Troubles

Post by FidgetWidget »

After very carefully reading and rereading numerous tutorials and compilation instructions, my mapmaking has come to a standstill. I am simply incapable of understanding what's wrong and would like the help of a more experienced mapmaker to get this thing up and running.

The Texture and Metal compile correctly, but Height does not. Below is a link to the Height, Metal, and Texture images, ready for compilation. If someone could point out anything immediately obvious, it would be appreciated immensely.

Map Materials
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ralphie
Posts: 426
Joined: 08 Jan 2007, 08:39

Re: Cry for Help - Compiling Troubles

Post by ralphie »

I'd imagine you haven't correctly specified your height range in your compile line, ie

mapconv.exe -i -x 400 -n -100 -m metal.bmp -a height.bmp -t map.bmp -f feature.bmp -o "map.smf"

if you have these set close to each other (ie 101 100) it's basically saying you want the highest point 1 unit higher than the lowest point.
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