Texturing my wheels using 3dwings

Texturing my wheels using 3dwings

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

Post Reply
Flesterage
Posts: 6
Joined: 05 Apr 2008, 19:06

Texturing my wheels using 3dwings

Post by Flesterage »

Ok I made my first model and i want to uv it... texturing everything but the wheels is easy but since my wheels are complex i dont know how to uv them.

Here is my model
Image

I try to uv the wheels but it always says this:
A closed surface cannot be mapped. (either divide it into two or more charts, or cut it along some edges)
I dont know what to do
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Texturing my wheels using 3dwings

Post by rattle »

cut it along some edges
Google for UV mapping tutorials, there are plenty.

Also, could a mod move this to A&M?
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Texturing my wheels using 3dwings

Post by lurker »

Pretty good model, but the beveling on the wheels is a complete waste of polys.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Texturing my wheels using 3dwings

Post by Forboding Angel »

Oh noes, those wheels are wasting polis so hardcore it makes my balls hurt. For round stuff, use octotoads in the future. Spring automatically renders 5+ sides as round, so there isn't much point to using the ungodly amount of poli's you are using just for wheels.

P.S., I like the model, it looks really neat.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Texturing my wheels using 3dwings

Post by rattle »

Octotoads?... Dude no.

8 sided, no bevels.
Flesterage
Posts: 6
Joined: 05 Apr 2008, 19:06

Re: Texturing my wheels using 3dwings

Post by Flesterage »

Ill remake my wheels but i have a question... where can i find good ta textures or some that would look nice with it (yes i searched the wiki)
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Texturing my wheels using 3dwings

Post by Otherside »

if u got upsring u can check the textures there

OTA models are in 3d0 tho

u should check some other models download one of mr d's remakes and check the textures there
Flesterage
Posts: 6
Joined: 05 Apr 2008, 19:06

Re: Texturing my wheels using 3dwings

Post by Flesterage »

I've got upspring... so they are in a directory of some kind?
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Texturing my wheels using 3dwings

Post by Forboding Angel »

rattle wrote:Octotoads?... Dude no.

8 sided, no bevels.

octotoads are 8 sided... all you have to do is cut the sides off and you have an 8 sided cylinder... that is unless you like being a glutton for punishment and killing verticies on a cylinder.
User avatar
kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: Texturing my wheels using 3dwings

Post by kiki »

Forboding Angel wrote:
rattle wrote:Octotoads?... Dude no.

8 sided, no bevels.

octotoads are 8 sided... all you have to do is cut the sides off and you have an 8 sided cylinder... that is unless you like being a glutton for punishment and killing verticies on a cylinder.
Or, just do the easy thing and make an 8 SIDE CYLINDER OH NOES. Really tho, is it that hard?
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Texturing my wheels using 3dwings

Post by rattle »

Octotoads are not round and they make horrible wheels. Though the newest version of wings can fix it with Inflate: Cylindrical at 100%.

Good textures? You have to UV map the model and draw them yourself or image google for base images unless you want to do 3DOs... the latter don't need to be unwrapped at all but you miss out on a lot. Upspring itself comes with a TA texture package.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Texturing my wheels using 3dwings

Post by Forboding Angel »

tighten 100%
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Texturing my wheels using 3dwings

Post by rattle »

It's not a perfect cylinder then.
User avatar
Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Re: Texturing my wheels using 3dwings

Post by Felix the Cat »

What they said about wasting polys on the wheels is true.

As far as UV mapping it - you need to make some cuts first. This thread has a tutorial on UV mapping in Wings3d, it's a great tutorial and has helped me out in the past.

As far as wheels, yours would be difficult to UV map nicely, IMO. You want to make sure that the large, visible areas (i.e. the sides) are given plenty of space on the texture and that they will be easy to apply a good texture to. The way you've set up the wheels, the sides (specifically the large, vaguely triangular bits) won't be able to be put on the map in a way that is intuitive to texture - you'll either have to cut along one edge between the large vaguely triangular bits in the wheel well, or keep it circular and have your texture be distorted which is fugly.

As an exercise, try simply UV-mapping and texturing an 8-sided cylinder first, and go from there. A very nice-looking wheel with tire, wheel well, and hub cap can be done with 2 extrudes from an 8-sided cylinder.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Texturing my wheels using 3dwings

Post by smoth »

I'd map the wheels like a barrel.

projection camera for the side and just make a slice in the cylinder for the tire.
ironized
Posts: 172
Joined: 25 Jun 2007, 06:33

Re: Texturing my wheels using 3dwings

Post by ironized »

ide map em generic cylinder style..

ie
_____
O|____|O
Post Reply

Return to “Art & Modelling”