CA and the primary mod

CA and the primary mod

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

CA and the primary mod

Post by AF »

http://www.darkstars.co.uk/2008/a-primary-mod-flip/

When do you think the tipping point will be? Or if there's one?
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Machiosabre
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Joined: 25 Dec 2005, 22:56

Re: CA and the primary mod

Post by Machiosabre »

do all the ca players come out at 3am in the morning? cause I might see 1 ca game for every 13 ba ones usually. not what I'd call an equilibrium.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: CA and the primary mod

Post by KDR_11k »

Try using a filter that only shows games with >1 player, you'll see that CA is nowhere close to BA.
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Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Re: CA and the primary mod

Post by Sleksa »

It├óÔé¼Ôäós very possible that a dominant CA could swamp BA completely.
wut
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Re: CA and the primary mod

Post by SwiftSpear »

That being said... CA has more ground on BA than any mod has had ever since BA took over from AA.
DemO
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Joined: 18 Jul 2006, 02:05

Re: CA and the primary mod

Post by DemO »

Machiosabre wrote:do all the ca players come out at 3am in the morning? cause I might see 1 ca game for every 13 ba ones usually. not what I'd call an equilibrium.
Yes. CA makes up a lot of the game time each day by being pretty much the only team game host with 8+ players in the early hours of the morning. Then there are usually full CA games one after another for several hours.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Re: CA and the primary mod

Post by NOiZE »

Machiosabre wrote:do all the ca players come out at 3am in the morning? cause I might see 1 ca game for every 13 ba ones usually. not what I'd call an equilibrium.
who said a equilibrum needs to be 50/50 ?
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Re: CA and the primary mod

Post by Peet »

lol chemistry.

KCA = [Ca]/[Ba]
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Machiosabre
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Joined: 25 Dec 2005, 22:56

Re: CA and the primary mod

Post by Machiosabre »

NOiZE wrote:
Machiosabre wrote:do all the ca players come out at 3am in the morning? cause I might see 1 ca game for every 13 ba ones usually. not what I'd call an equilibrium.
who said a equilibrum needs to be 50/50 ?
I didn't even say 50/50 but you responded thus because it was implied, same with AFs post.
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pharoph
Posts: 408
Joined: 16 Jan 2008, 02:04

Re: CA and the primary mod

Post by pharoph »

theres a spelling mistake on the website.

if ca is going to be springs main goal then it would have to be the most popular mod on spring. imagin selling ca over ba when ba is more popular...
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Pendrokar
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Joined: 30 May 2007, 10:45

Re: CA and the primary mod

Post by Pendrokar »

Does that mean CA needs a trailer? :roll:
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kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: CA and the primary mod

Post by kiki »

Pendrokar wrote:Does that mean CA needs a trailer? :roll:
Ill make one with jetpacks and krogs and corestardestroyers and my new factory model :-)
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: CA and the primary mod

Post by Otherside »

kiki wrote:
Pendrokar wrote:Does that mean CA needs a trailer? :roll:
Ill make one with jetpacks and krogs and corestardestroyers and my new factory model :-)
wats the point of making a CA trailer of that if none of those units except krog r actwally in the main game
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: CA and the primary mod

Post by Forboding Angel »

Am I the only one mildly amused by the fact that evolution commands an entire 0.7% of the player base?

Murphy's law 1337: "If you build it, they will NOT come (especially considering it's not BA, I mean, wtf were you thinking in the first place?)"

^^ Only kidding btw :-)
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Vadi
Posts: 446
Joined: 03 Jan 2008, 14:51

Re: CA and the primary mod

Post by Vadi »

Evolution is quite... revolutionary, so to say. Tried it out yesterday. Is there a website or something for it?

(if there is one, mentioning it on the loading screen wouldn't hurt! -hint-)
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: CA and the primary mod

Post by NOiZE »

Machiosabre wrote:
NOiZE wrote:
Machiosabre wrote:do all the ca players come out at 3am in the morning? cause I might see 1 ca game for every 13 ba ones usually. not what I'd call an equilibrium.
who said a equilibrum needs to be 50/50 ?
I didn't even say 50/50 but you responded thus because it was implied, same with AFs post.
True, but what do you call an equilibrium then?
manored
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Joined: 15 Nov 2006, 00:37

Re: CA and the primary mod

Post by manored »

pharoph wrote:theres a spelling mistake on the website.

if ca is going to be springs main goal then it would have to be the most popular mod on spring. imagin selling ca over ba when ba is more popular...
Hum, spring is not heading towards whenver the most popular mod point it to...

As far as I know the objective now is to make it more adabtable and stable, and multiplicity of mods is being encouraged.
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Machiosabre
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Joined: 25 Dec 2005, 22:56

Re: CA and the primary mod

Post by Machiosabre »

NOiZE wrote: True, but what do you call an equilibrium then?
you, you're an equilibrium, stupid.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: CA and the primary mod

Post by AF »

CA is climbing a hill and along that hill there are stable ledges that it can reach. Most mods slide down the hill after an initial momentum and land in the gutter and spent their lifetime rawling back up. BA sits at the top of the hill.

At some point CA may reach the final ledge at which point it will either share BAs position in a 50/50 or it'll keep on moving forward, pushing BA down the other side of the hill in the process.

As of yet BA has not let loose any boulders down the hill to stop CA.
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: CA and the primary mod

Post by Otherside »

BA has no boulders its not gonna change at all the new revisions r lua and stuff taken from CA not balance or gameplay changes
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