Hi everybody.
Here is my idea of new mod for TA Spring. Few years ago i made such a mod for Warzone2100
Now the game just have one fraction.
In my mod there could be 3 different fractions
Laser frac - laser weapons and energy weapons.
-small fast units but very fragile
-fast fire rate
-great vs flying, ground, sea units
weak ponits:
-fragile
-not so powerful weapons
Powder frac - cannons and bullets
-slow units very strong
-great vs stuctures, ground units
-average fire rate
Weak ponits:
-vs enemy flying units
Rocket - rocket weapons
-mostly flying units, slow ground units, average armor
-slow fire rate
-extremly powerful attacks
-great flying units
weak points
-stuctures vs enemy ground units
-ground warfare
Now how to do this for TA S? :)
Armscraft
Moderator: Moderators
Re: Armscraft mod idea.
If you can make models and textures, you've already got it halfway down.
There is no short answer for that. We have a wiki that can help a lot, and a few tutorials floating around on the forums. Anyways, this is a nice small game to start off with, good luck.
http://spring.clan-sy.com/wiki/Mod_and_ ... evelopment
viewtopic.php?f=14&t=6015
viewtopic.php?f=14&t=13034
There is no short answer for that. We have a wiki that can help a lot, and a few tutorials floating around on the forums. Anyways, this is a nice small game to start off with, good luck.
http://spring.clan-sy.com/wiki/Mod_and_ ... evelopment
viewtopic.php?f=14&t=6015
viewtopic.php?f=14&t=13034
Re: Armscraft mod idea.
Now just data editing.
Firstly I have to make a working gameplay prototype with working balance.
Then 3d models(im an 3d artist btw) and other long time polishing.
Because if my idea sucks(in practice) i will just lost time for making 3d models for crapy mod.
Now just gameplay programming.
Firstly I have to make a working gameplay prototype with working balance.
Then 3d models(im an 3d artist btw) and other long time polishing.
Because if my idea sucks(in practice) i will just lost time for making 3d models for crapy mod.
Now just gameplay programming.
Re: Armscraft mod idea.
Sounds like the weapontypes form a rock-paper-scissors balancing but you're giving only one to each faction. That's a recipe for desaster, how would a cannon player fight a rocket player when the rocket player's strength (air) is the cannon player's weakness?
Re: Armscraft mod idea.
.cheat
.give 9001 cannon
.give 9001 cannon
Re: Armscraft mod idea.
use his enemy weakness?KDR_11k wrote:Sounds like the weapontypes form a rock-paper-scissors balancing but you're giving only one to each faction. That's a recipe for desaster, how would a cannon player fight a rocket player when the rocket player's strength (air) is the cannon player's weakness?
Game balancing is extremly hard topic.
TA is just a mess. You have a bunch of units, all crap. There is no place for complicated rock-paper-scissors strategies because there are too much units between.
More doesnt mean better.
In chess you have only 6 types of figures and chess are propably the most deep strategy ever made.
3 sides is too much.
So I will balance the current 2 of them :)
I will throw away most of the units.
To have something like 12 (air, ground, sea) combat units per side.
Re: Armscraft mod idea.
Don't throw away, start from zero and add as need arises.
Re: Armscraft mod idea.
I started working on mathematic aspect of game balance.
ARM(rocket side) ground units:
Tech 1
Jeffy - fast laser unit, faster laser bct:1
Shellshocker - bigger boom, faster fire rate, slower bullets bct:1 Firewall ability. Weakness: slow and slow bullets
Tech lvl 2
Merl - much bigger booooom :) slower fire rate bct: 1.5
Bulldog - slower fire rate, much more faster bullets. bct: 1.5
bct - build cost and time
EDIT:
Version 0.05 is ready.
Shellshocker - name change to Firewall
Lets meet his firewall ability

ARM(rocket side) ground units:
Tech 1
Jeffy - fast laser unit, faster laser bct:1
Shellshocker - bigger boom, faster fire rate, slower bullets bct:1 Firewall ability. Weakness: slow and slow bullets
Tech lvl 2
Merl - much bigger booooom :) slower fire rate bct: 1.5
Bulldog - slower fire rate, much more faster bullets. bct: 1.5
bct - build cost and time
EDIT:
Version 0.05 is ready.
Shellshocker - name change to Firewall
Lets meet his firewall ability

Re: Armscraft
Meh, make it shoot napalm and you get a proper firewall.
Re: Armscraft
This coulndnt work.KDR_11k wrote:Meh, make it shoot napalm and you get a proper firewall.
New version is ready. ARM ground units are coded.
Bull is now Railgun Tank. And this is what it is

I made some testing with my friend and some AI.
Firewalls are bloody powerful and micro was great.
Using only 4 type of units is extremly fun and needs your attention all the time.
Re: Armscraft
Why not?robrtt wrote:This coulndnt work.
Try Kernel Panic.Using only 4 type of units is extremly fun and needs your attention all the time.