Controlling starting units

Controlling starting units

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Controlling starting units

Post by Doomweaver »

How do I define what units a player starts with (for a mod)? Can I make it so that you begin with more than one unit? Can your starting units include structures?
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Edit the sidedata.tdf file to modify the Commander unit.

Spring supports scripts for prebuilt armies/bases/whatever already, but you have to recompile the exe to add your own in.
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

Thanks!
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