Hi!
Is there a command like "Spring.GetWind" which does the same but gives me the tidal strength a map has? If yes, how to apply it to a variable (as the way it's done in the CA windmill script is rather "complex" while for tidals I'd expect just to have a digit from this call)?
Getting Tide Infos
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Re: Getting Tide Infos
Constant Game.tidal
Look in the Wiki next time, map settings are often in ConstGame.
Look in the Wiki next time, map settings are often in ConstGame.
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Re: Getting Tide Infos
Thanks - kinda missed that...
Re: Getting Tide Infos
I cant find EnergyUse in Lua, for solar collectors.
Re: Getting Tide Infos
energyUpkeep would be my guess.
Re: Getting Tide Infos
I tried it with energy multiplier with xta, and energyupkeep seems not to be energyuse.