Rather than using textures we should be able to use basic vectors, lines and points to represent untis when zoomed out. This would allow a greater amount of information to be shown without the blocky blurryness of textured icons, nice clear smooth defined shapes.
For an example of what I mean look at the icons in homeworld 2, they're easier to see and are sometimes smaller than the icons in spring.
Simple Vector based Unit Icons
Moderator: Moderators
Re: Simple Vector based Unit Icons
Quite some work since some OpenGL compatible vector graphics library would be needed.
OTOH, I think it would be possible using LUA already? (using custom gl.Line stuff etc. in a DL)
OTOH, I think it would be possible using LUA already? (using custom gl.Line stuff etc. in a DL)
Re: Simple Vector based Unit Icons
Indeed, lua would be preferable.