Map: Ternion

Map: Ternion

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ralphie
Posts: 426
Joined: 08 Jan 2007, 08:39

Map: Ternion

Post by ralphie »

So i'll preface this by acknowledging I shamelessly stole the concept from here, (which I stumbled upon while googling how to split a square into 3 even parts), and thought would work nicely in *A mods.

Map is 12v12, meant for 1v1v1. The middle has enough metal to make it very useful to control, and the water provides plenty of oppurtunity for some water based tactics. I've played a few games and it seems to work fairly well; It's too open and space is too limited for the old "porc until the other 2 kill each other" trick to work, and sea/air/hover get plenty of use. The geo spots also seem to be hotly contested - nobody wants their opponent to have one.

Vegetation is from Smoth, the rock meshes are by LathanStanley.

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Download link: http://spring.jobjol.nl//show_file.php?id=878
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Map: Ternion

Post by AF »

Very pretty, a bigger version with the giant trees would look nice too
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: Map: Ternion

Post by NOiZE »

Looks really nice!
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: Map: Ternion

Post by BaNa »

I likes!
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Map: Ternion

Post by SirArtturi »

Water vegetation textures looks pretty. nice looking map...
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: Map: Ternion

Post by BaNa »

We played a few 3-way CA games on it, and it was fun. quite open, so porcing up doesnt work too well. Theres a TON of m in the rocks scattered around, its worth goin air to suck them all.
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