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right click to enlarge
demo version is almost here.
the unit def values it uses:
Code: Select all
usetrail=<1 or 0>;
used to define the units that will have a trail.
trailr=<number>;trailg=<number>; trailb=<number>;
the trail RGBA color, defaults to white(1,1,1,1).
traila=<number>;
the trail alpha.
trailwidth=<number>;
the width of the trail, required.
trailframes=<number>;
the life time of the trail, defaults to 1.00.
trailblendmode=<0,1,2>;
overlay,additive, or subtractive, defaults to 0.
trailfadealpha=<0 or 1>;
used to determine if its alpha will fade over distance, required.
traildrawinminimap=<0 or 1>;
used to determine if it will be drawn on the minimap too.
traildrawshadow=<0 or 1>;
used to determine if its shadow will be drawn.
traildrawwater=<1 or 0>;
used to determine if it will be drawn on the water reflection and refraction too.
trailrendermode=<0,1,2>;
lines is 0,points is 1, quads is 2.
trailminspeed=<number>;
minimum unit speed required to have it.
trailwait=<number>;
time it takes to update the vertex array, usefull for lowering lag, high values = less lag, 1 is instant updates.
the examples:
Code: Select all
[customParams]
{
usetrail=1;
trailr=0.60;
trailg=0.35;
trailb=0.85;
traila=0.85;
trailwidth=3.00;
trailframes=15.00;
trailblendmode=0;
trailfadealpha=1;
traildrawinminimap=1;
traildrawshadow=1;
traildrawwater=1;
trailrendermode=0;
trailminspeed=5.00;
trailwait=2;
}
and vote for me in here.
and check out the heightmap exporter, made by me.
also check out weather effects.