Possible needed feature

Possible needed feature

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

Post Reply
Scratch
Posts: 191
Joined: 08 Aug 2006, 11:25

Possible needed feature

Post by Scratch »

In my break from Spring I was thinking about some of the problems that come up when playing spring and how we can improve. What happens often is on larger maps you will be microing some army far off from your base, but in the meantime your base is getting behind command-wise, and you have to ackwardly flip in between these areas of the map in order to issue commands before it gets too late.

What if we put a secondary window in spring for this, so your main screen could be focused on one thing, while the window would be inactive and possibly focused on your base so you can issue build commands while in fight.
User avatar
HeavyLancer
Posts: 421
Joined: 19 May 2007, 09:28

Re: Possible needed feature

Post by HeavyLancer »

Use two screens and mod ctrlpanel.txt. LordMatt did this in a way.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Possible needed feature

Post by Argh »

Use middle-mouse + minimap :roll:
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: Possible needed feature

Post by LordMatt »

Or just queue stuff on the minimap. If you know where your units are, you know which dot is a con and can just select him and queue stuff. This is of course much easier on a full screen minimap as I have. OTA had something where you could save some screen positions as like F5-F8 using ctrl or alt. You might see if this works in spring or not.
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: Possible needed feature

Post by BaNa »

beherith made (or modified) a lua widget for this, i think he posted it up here on the forums. It saves camera positions, and you can switch between em.
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Possible needed feature

Post by Google_Frog »

Make large queue for builders, put your labs on repeat and use the factory guard widget.
User avatar
theHive
Posts: 124
Joined: 13 May 2007, 06:54

Re: Possible needed feature

Post by theHive »

All of you have good points, but having a second screen feels a lot better in terms of actually playing.

I always liked it in Supreme Commander that I could be looking at two parts of the same battle and co-ordinating easily that way.

So I wouldn't say it's necessary, but it definitely is cool, and useful.
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Possible needed feature

Post by Gota »

Its all about planning.
Sometimes you have time to plan so if you know ur gonna go on an attack make long queues and than send your troops in.
User avatar
kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: Possible needed feature

Post by kiki »

Google_Frog wrote:Make large queue for builders, put your labs on repeat and use the factory guard widget.
Thats what I do. I mix "unitsthatfukingkillffs" in with the cons tho, so that I can kill stuff.

Is a split screen layout possible? Can I do this with ctrlpanel.txt? Can I do this with luazors?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Possible needed feature

Post by smoth »

use feature request forum for feature requests.
Post Reply

Return to “General Discussion”