The Final version of the map can be downloaded from here :
http://spring.jobjol.nl/show_file.php?id=876
The changes i made is compromise solution for all the requests made and I hope it will satisfy all players.
Overall: Its now more suitable for all mods. Its more balanced and playable.
BaNa wrote:I would ask for a v3 if possible with the middle features worth max. 400 m altogether, and only 1 geo spot on the dam, in the very middle. This would make the game less a sprint forcenter, or even if center is taken, it doesn't give a game-winning bonus for the team that took it.
The map should no be less rush in the middle due the changes i made.
Didn't took the geos away because they are really cool and tactical up there.
*Changelog:
- Reduced tank
movement boost in typemap to 10% (Now it should be more suitable for
variety of mods)
- Fixed heightmap. Lowered start position terrain.
(No more Factory stuck up unit bugs)
- Couple more metal patches to
make it more balanced. (Not so decisive to conquer the dam)
-Reduced metal value of features to 150 (Not so decisive to conquer the dam)
- And couple more adjustments to make it more balanced and
playable...