Unit Colors

Unit Colors

Requests for features in the spring code.

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Unit Colors

Post by Gota »

I somtimes notice that when playing big games it is hard to immediatly spot enemy units cause of all the different colors of al the other players whether enemy or ally.

It would be nice to have the posibility of choosing three colors when playing a team game.
first color is the one you choose for yourself in the battle room.
Second is the color of all allied units which are not your own.
Third color is the color of all enemy units.

There should be a possibility to change it into normal color mode or this simplified version so everyone can play in a way which suits them.
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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: Unit Colors

Post by BrainDamage »

options -> simplified minimap colours
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Unit Colors

Post by Gota »

What about units on the main view not the units on the minimap.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Unit Colors

Post by Pxtl »

This is a LuaUI idea. Go ask in the Lua thread - there are many Lua widgets that highlight units in various ways - a "highlight enemies" widget would be similar.
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: Unit Colors

Post by ZellSF »

Applying simplified minimap colours to every area where player colour is shown would be a good idea.

but as you surely must know, in team games people refer to you by your colour, you know your allies by their colours, names are just too confusing for team games.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Unit Colors

Post by smoth »

that is fine, after all it is an option after all. I know I will not use it.
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Re: Unit Colors

Post by trepan »

In 0.76b1:
viewtopic.php?p=213251
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Unit Colors

Post by Gota »

Great.
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