Need help texturing my model

Need help texturing my model

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yosemite
Posts: 49
Joined: 08 Aug 2007, 21:26

Need help texturing my model

Post by yosemite »

So i made this mgrex model:

Image

but the probleme is to texture it, i absolutely don't know how to do this with such a model, i have read the tutorials here, but there is just too many faces on that model, and i wonder how you guises proceed to texture a model which has many faces

that is what i managed to pull out, but i absolutely can't see which texture goes where

Image


also this is the first time i use wings 3D, i learned as i go, and now i am stuck at texturing.



thanks.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Need help texturing my model

Post by smoth »

you need to start with basic things. Doing something like this on first go might be a bit much. try doing a mushroom or box.
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MightySheep
Posts: 243
Joined: 11 Nov 2007, 02:17

Re: Need help texturing my model

Post by MightySheep »

i want to start modelling but i don't know what software to download or how to download it. can anyone help?
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: Need help texturing my model

Post by Snipawolf »

Yeah, the wiki can.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Need help texturing my model

Post by Saktoth »

Make your own cuts, dont let it auto unwrap for you. Have you ever made or seen papercraft? You've probably done some in school as a kid. Think of it like that, but in reverse. It makes it easier for you if you keep areas as contiguous as possible with as few splits as you can manage.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Need help texturing my model

Post by Warlord Zsinj »

The thought of texturing that UV map makes me sad in the pants
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Need help texturing my model

Post by Guessmyname »

Aieeee!!!

*flees in unholy terror to gibber in a corner*
yosemite
Posts: 49
Joined: 08 Aug 2007, 21:26

Re: Need help texturing my model

Post by yosemite »

Saktoth wrote:Make your own cuts, dont let it auto unwrap for you. Have you ever made or seen papercraft? You've probably done some in school as a kid. Think of it like that, but in reverse. It makes it easier for you if you keep areas as contiguous as possible with as few splits as you can manage.
haha yes i made a papercraft of a robot some months ago, here it is:

Image

the probleme is that i dont know where i should do the cuts, but i start to get how to do.


the probleme now is the window of unwrapped parts, its just too tiny:

Image


if there is any faster way to uv map than wings 3D... because i started doing this at like 2 pm :(
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MightySheep
Posts: 243
Joined: 11 Nov 2007, 02:17

Re: Need help texturing my model

Post by MightySheep »

Yosemite that paper robot is so cool.
Last edited by MightySheep on 08 Mar 2008, 10:58, edited 1 time in total.
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Re: Need help texturing my model

Post by Zpock »

I wanna make that paper thing too now!

A tip for when you make models with tons of little stuff could be to paint the texture first, or half of it, make a lot of generic paneling and stuff, and then put the little parts polygons on top of the texture as you model in a way that looks decent. This avoids the effect of having a ton of stuff to UV map in the end. Im currently experimenting with this method myself so I'm not sure how well it works. Then this can also be reused for more models. Important big things can have their own corner that you UV map/texture traditionally in the end.

I think the key to good texturing is reusing material.

To get your texture into wings, right click on the alphabet thingie picture and click "make external" in the list of things to the right, the "outliner". Then save it somewhere and replace that image with the texture and click refresh in the "outliner".
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Need help texturing my model

Post by rattle »

Start small and read through UV mapping tutorials first.
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MightySheep
Posts: 243
Joined: 11 Nov 2007, 02:17

Re: Need help texturing my model

Post by MightySheep »

Texturing takes forever for me i'm so fussy when it comes to choosing the right materials.
Last edited by MightySheep on 08 Mar 2008, 10:56, edited 1 time in total.
yosemite
Posts: 49
Joined: 08 Aug 2007, 21:26

Re: Need help texturing my model

Post by yosemite »

i really cant texture for shit


http://img149.imageshack.us/img149/2792 ... piejt4.jpg


edit im finally finding something decent here:

http://img213.imageshack.us/img213/9752 ... piekw4.jpg
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: Need help texturing my model

Post by SwiftSpear »

You're kinda working against yourself using a UV map where your important geometry is facing diagonals. Those jaggie edges on the corners of your model are due to textureing not being straight lines, and instead being diagonal lines, effectively causing pixles to show.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Need help texturing my model

Post by Argh »

He got it worked out, eventually:

Image
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Need help texturing my model

Post by Forboding Angel »

That is one ugly robot, but I like it. Really nice texxing job too.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: Need help texturing my model

Post by SwiftSpear »

It's a metal gear rex isn't it? Or inspired by anyways...
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