Strafing Hovercraft

Strafing Hovercraft

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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

Strafing Hovercraft

Post by Nemo »

Alright, I was wondering how you all would go about creating a strafing hovercraft.

I've tried to make a gunship with a low cruisealt, but hoverattack=1; overrides that, and seems to have a set height for everything that uses hoverattack=1.

Also, when i remove hoverattack=1, it stays at the height defined in cruisealt, but it moves and drives like a hawk (barrel roles and whatnot >_>)

Of course, a far simpler way would be to make a hovercraft drive like a VTOL, but I don't really have any idea how to go about this (so far everything I've tried has resulted in "Inconsistant unit type" sorts of errors)

Any help is much appreciated.
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Min3mat
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Post by Min3mat »

a strafing hovercraft SWEET! :shock: is this for a mod or just fun :o
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Redfish
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Post by Redfish »

well yes it seems a bit stupid if these advanced robots can't strafe, but it completely removes the use of turn speed for units and is not very doable for tanks or tracked vehs.
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Nemo
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Post by Nemo »

Yeah, its for a mod.

Seems reasonable to me if a hovercraft can strafe, but does anyone have suggestions as to how I might make it work?
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

Redfish, so not true, all the tank has to do is turn it's chassis, tanks can turn around 360° while keeping their turret in one spot, strafing is completely possible and even make it look fine.

well, can't attach a picture, imageshack is offline.

[edit] attached a picture to demonstrate how tanks could 'strafe'

Image
Last edited by GrOuNd_ZeRo on 08 Jun 2005, 21:54, edited 1 time in total.
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Nemo
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Post by Nemo »

Sorry...I should have specified, its got a fixed turret, so the whole thing turns to face the target.

Which is why I thought a low flying gunship would work perfectly...but it seems like you can't have gunships fly low and still act like gunships <_<
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Redfish
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Post by Redfish »

GrOuNd_ZeRo wrote:Redfish, so not true, all the tank has to do is turn it's chassis, tanks can turn around 360° while keeping their turret in one spot, strafing is completely possible and even make it look fine.

well, can't attach a picture, imageshack is offline.

[edit] attached a picture to demonstrate how tanks could 'strafe'

Image
Hehe, it just depends on how you see it. Imo this tank is driving forward but aiming sideways instead of the other way around :) So you're now saying that strafing is moving forward, as long as you turn your head to the left or right :D

I think strafing means moving sideways while keeping your gaze forward. For a human that means making a step to the right and not forward. So according to this definition a tank can't do that :)
Last edited by Redfish on 09 Jun 2005, 16:24, edited 1 time in total.
Liam
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Post by Liam »

plus tanks can't reverse
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Delta
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Post by Delta »

Liam wrote:plus tanks can't reverse
But they shuld be able to.
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Min3mat
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Post by Min3mat »

true. should be able to. but tanks can already move and move their turret strafing is the vehicle moving side to side
i.e. a unit facing north could move east and west without turning. tanks cannot strafe atm and they shouldn't be able to since they can't. this is about a strafing hovercraft though isn't it??? :?
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Redfish
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Post by Redfish »

Could someone come up with a situation in which it would be useful to have a strafe toggle function for units? I can't really.
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Min3mat
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Post by Min3mat »

kinda on topic hovers rock! they are so cheap u can pawn even conquerers with them! could we make it so they can be hit by torpdos???
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

It would definitly be a neat feature on hovers.

As for tanks, it would be a useful feature, esspecially as a toggle, it would make the tank able to dodge some shots.

Reverse is definitly a must, I just don't know what animation it would use when going in reverse, it would be great if the units go in reverse just like in C&C Generals.
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