new map .:Inculta:.

new map .:Inculta:.

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

new map .:Inculta:.

Post by Gota »

***edited***
Renamed.
1v1 16x12 flat map.
version 3.

screen:
Image


v3,removed water completly.colores changed.

ok.Changed name to Inculta,redid texture and changed heightmap.
Now the texture looks like actual sand.
Image
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: new map .:Inculta:.

Post by NOiZE »

I kinda like the idea of this map (I mean its Comet basicly), however those "big" hills, look really really bad. Try to make them look more natural.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: new map .:Inculta:.

Post by Gota »

Well they were suppose to look sureal but i cant get them to look covered with sand in a realistic way...
If you got any ideas how i can edit it nicely in the gimp im open for suggestions...i really wouldnt like to generate a texture again...
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: new map .:Inculta:.

Post by Argh »

My suggestion: use bevels, at a 45-degree angle, and make various "layers" of hand-painted repeating rock textures, then hand-paint with the pattern-stamp to create areas of detail and weathering.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: new map .:Inculta:.

Post by NOiZE »

Well i ment, even on the height map it doesn't look natural, the hills are too round.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: new map .:Inculta:.

Post by Gota »

Well,yes..its not du to lack of heightmap editing,
i wanted them to look completly round...
Ill try editing the texture now..
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