Hi well i kept working on it,
Ralphie i didnt knew what -i did but i just that in my other lines and i put it back :D oh now i know what it is its so happy to use it tx. Yes i think i gonna make more versions of this defenietly. In my last version i think i made the pyramids to dark and the texture on ground to light. I think i wanna try reverse the textures.
Also in this version i didnt meneged to get my features in i made.
i adde them to the fs.txt file
Obelix (without the .s3o)
Sfinxx (without... but i also tried before with .s3o)
and i made them tdf and s3o and assigned the textures to the s3o. Strange thing is they dont show up in game.
This could have multiple reasons.
1 i didnt manage to get a real 255 dot red
2 the dots are to close to maybe pyramid(could be very possible i made them random)
3 i am using a wrong version of mapconv (had that ones ago)
here are the features i made for the map:
I was thinking about making a structure with big pillars and make with feature a roof on top of it thats why i experimented a bit with the round things on the map.
I think darker texture is still better to play with but dark is less realistic. So i probelly have a hard time getting that right. And the metal map was pretty screwed up.
oh and its a bit hard to navigate kbots on the pyramids they sometimes need to go to corners to walk down and up.
greetz daan