Group of units doesn't respond

Group of units doesn't respond

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el_muchacho
Posts: 201
Joined: 30 Apr 2005, 01:06

Group of units doesn't respond

Post by el_muchacho »

I think I've experienced a bug with a fairly large number of ground units (say ~20 kbots) near the top of a mountain, with two static units (one canon and one radar). When I wanted to select all the units of the area to tell them to move, they would just stand still, until I deselect the two static units, after which the group would start to move.
In the middle of hot action, this bug is very annoying.
SJ
Posts: 618
Joined: 13 Aug 2004, 17:13

Post by SJ »

Not really a bug, when units of different types are selected the one that will decide default (rmb) orders are decided at (more or less) random. So since the default order for buildings is to do nothing thats what the group will do if a building is selected to decide. You can still move using the move command + lmb.
el_muchacho
Posts: 201
Joined: 30 Apr 2005, 01:06

Post by el_muchacho »

Hmm, ok.
But wouldn't it better to default to "move" or "attack" when the order given is to move (i.e click somewhere else on the map)/attack and just ignore the static units/buildings that don't have those capabilities ?

Because when I play, I want to be able to select the units in a rectangular area defined with the mouse and tell them "move there" at once, and not have to select each one of the units or deselect the wrong ones.
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sp2danny72
Posts: 60
Joined: 09 Jan 2005, 04:52

suggestion

Post by sp2danny72 »

Idea: when you drag-select both buildings and
units, only units should get selected.
el_muchacho
Posts: 201
Joined: 30 Apr 2005, 01:06

Post by el_muchacho »

When your base is attacked by, say, a Krogoth, maybe you want all your towers to attack the enemy too. But factories and radars don't need to be selected.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

el_muchacho wrote:When your base is attacked by, say, a Krogoth, maybe you want all your towers to attack the enemy too. But factories and radars don't need to be selected.
That can be done with the selection editor.
Choose all map, must be building and weapons.
I set not builder not commander aslo, but maybe that is redundant.
Some keys dont work as trigger keys (dont know why), so choose something that every kb has, like Ctrl+Shift+K.
el_muchacho
Posts: 201
Joined: 30 Apr 2005, 01:06

Post by el_muchacho »

Hmmm, excellent, I hadn't paid attention to this feature. Grreat ! 8)
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