Update:
Here you have a downloadable high quality version of the video for all the Ruberduck fans which also gives you some fullscreen fun if you're not a quality fanatic...
http://www.file-upload.net/en/download- ... 1.avi.html
Nemo wrote:How is it different from the bazillion other *A games? And nice duck...
Probably the most important question so far. Well as a future video should cover that I'll just give you some rough details here...
Extended Annihilation was born to do pretty much what the name says "extend". Using Balanced Annihilation as a basis while keeping its focus on teamplay rather than 1v1 it on the one side changes things that imo are needed (e.g. a serious Zipper, reasonable Razorback, a different Juggernaut with slightly different appearance) and on the other side adds in things to the Tech-Tree as for example the T1 K-Bot Rocket Artillery as I know no reason why K-Bots mustn't have an artillery at T1 (especially as they are a bit weak in BA) and also makes T3 a complete Tech-Tree on its own plus adding what I call the T4 gameender weapons (e.g. a slightly upgraded Vulcan)...
Other changes are a solution to reduce Combombing (cause it might be your downfall if it's going into lategame), a new eco system that will actually make you see the T3 stuff even when not playing on Speedmetal and also GREATLY enhances the gamespeed in lategame (the very first Extended Annihilation scene from the video may be somewhat boring but in fact shows a big part of this major change), things like LRPCs not damaging underwater stuff and of course new and experimental things like those All-Terrain Transports...
Besides that this is not going to be an "OMG PUT ALL THE COOL UNITS IN" mod. Before starting to work on it I wrote a design document featuring all the units that should be in and giving each of them a specific role just like you know it from BA units. I also hesitated to include some advanced explosion FX and so on because I'm more of a "simple" guy who prefers visual communication rather then grand-scale FX and so you for example will be able to immediately recognize the damage a laser does as they'll have colors based on the red to blue spectrum based on their damage value...
Nemo wrote:And you missed a step in the legacy - a pretty huge one. AA is based on UberHack (indeed, the difference between UberHack and OTA is WAAAAAY bigger than the difference between UberHack and AA).
Thanx for pointing this out - thought of AA and Uberhack being a somewhat parallel development. Maybe because I just played AA back then...
KDR_11k wrote:AA
BA
CA
Drolito A
Extreme A
Fun T A
Gundam A
Yours would be HA.
Well as its short version is going to be EXTA it's a two (or even three if you count the T in) letter mod which clearly shows its total pwnage...
EDIT:
Otherside wrote:all i saw was defense porc vs tanks razors vs ak and nuthing special with new tactics/strats
Well you saw some new turrets, T2 Hover AA, T2 Hover Depthcharge Launcher, Core T2 Fast Raid Tank, T2 All-Terrain Transport Spider and T1 K-Bot Artillery plus some new buildings in the background. I leave it up to your imagination to use this short snippet of new things ingame for new tactics and strategies. The fighting scenes are more for the mindless action part and non TA knowers...
