Maximum Annihilation Promo Thread

Maximum Annihilation Promo Thread

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[Krogoth86]
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Maximum Annihilation Promo Thread

Post by [Krogoth86] »

Until its release you'll find all the Promo stuff concerning the upcoming mod Maximum Annihilation (former Extended Annihilation) in this thread. Enjoy the following videos full of self-glorification and overestimation... :mrgreen:

Trailer 01:
http://www.youtube.com/watch?v=1bDrU3GB ... t_locale=1

High quality version:
http://www.file-upload.net/en/download- ... 1.avi.html

The first Trailer is meant for TA and non-TA knowers. Spring experts should get to know a lot about the mod from this video though... :wink:

Trailer 02:
http://www.youtube.com/watch?v=ayswV8KaStA

High quality version:
http://www.files.to/get/217081/ge2q745an8

The second trailer gives some more in-depth view and makes the release date for the first official version public:
23. 03. 2008
Last edited by [Krogoth86] on 22 Mar 2008, 02:19, edited 6 times in total.
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Fanger
Expand & Exterminate Developer
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Re: Extended Annihilation Promo Thread

Post by Fanger »

Interesting.... I like the first part best though i think.. needs more metal gear spring..
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Nemo
Spring 1944 Developer
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Re: Extended Annihilation Promo Thread

Post by Nemo »

How is it different from the bazillion other *A games? And nice duck...


And you missed a step in the legacy - a pretty huge one. AA is based on UberHack (indeed, the difference between UberHack and OTA is WAAAAAY bigger than the difference between UberHack and AA).
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Pxtl
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Re: Extended Annihilation Promo Thread

Post by Pxtl »

So, the next mod starts with F, right?
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Otherside
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Re: Extended Annihilation Promo Thread

Post by Otherside »

Absolute A
Balanced A
Complete A
Drolito A
Enhanced A
Fun T A (mhm fail maybe for using t)

unless fun ta fails by technicality it will be G A

mhm yep


ontopic..

all i saw was defense porc vs tanks razors vs ak and nuthing special with new tactics/strats

wat does this mod offer that XTA CA and BA dont ?

the first part of the video was the best imo the mod shud be based round the duck
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Pxtl
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Re: Extended Annihilation Promo Thread

Post by Pxtl »

Ick, I forgot FunTA. Drolito A doesn't really count, though, does it? Obviously, we need a better DA.
Gnomre
Imperial Winter Developer
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Re: Extended Annihilation Promo Thread

Post by Gnomre »

Disgracing TA is bad enough, but don't drag UT into this!

We already have Unreal 2 and UT2003 and UT3 before its first patch to do that :(
Archangel of Death
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Re: Extended Annihilation Promo Thread

Post by Archangel of Death »

I'd rather play the mod from the first third of the vid... it does use those actual sound effects though, right? Cause they were awesome!
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aegis
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Re: Extended Annihilation Promo Thread

Post by aegis »

release the mod that was at the beginning, seriously
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KDR_11k
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Re: Extended Annihilation Promo Thread

Post by KDR_11k »

AA
BA
CA
Drolito A
Extreme A
Fun T A
Gundam A

Yours would be HA.
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: Extended Annihilation Promo Thread

Post by [Krogoth86] »

Update:
Here you have a downloadable high quality version of the video for all the Ruberduck fans which also gives you some fullscreen fun if you're not a quality fanatic... :wink:

http://www.file-upload.net/en/download- ... 1.avi.html
Nemo wrote:How is it different from the bazillion other *A games? And nice duck...
Probably the most important question so far. Well as a future video should cover that I'll just give you some rough details here...

Extended Annihilation was born to do pretty much what the name says "extend". Using Balanced Annihilation as a basis while keeping its focus on teamplay rather than 1v1 it on the one side changes things that imo are needed (e.g. a serious Zipper, reasonable Razorback, a different Juggernaut with slightly different appearance) and on the other side adds in things to the Tech-Tree as for example the T1 K-Bot Rocket Artillery as I know no reason why K-Bots mustn't have an artillery at T1 (especially as they are a bit weak in BA) and also makes T3 a complete Tech-Tree on its own plus adding what I call the T4 gameender weapons (e.g. a slightly upgraded Vulcan)...

Other changes are a solution to reduce Combombing (cause it might be your downfall if it's going into lategame), a new eco system that will actually make you see the T3 stuff even when not playing on Speedmetal and also GREATLY enhances the gamespeed in lategame (the very first Extended Annihilation scene from the video may be somewhat boring but in fact shows a big part of this major change), things like LRPCs not damaging underwater stuff and of course new and experimental things like those All-Terrain Transports...

Besides that this is not going to be an "OMG PUT ALL THE COOL UNITS IN" mod. Before starting to work on it I wrote a design document featuring all the units that should be in and giving each of them a specific role just like you know it from BA units. I also hesitated to include some advanced explosion FX and so on because I'm more of a "simple" guy who prefers visual communication rather then grand-scale FX and so you for example will be able to immediately recognize the damage a laser does as they'll have colors based on the red to blue spectrum based on their damage value...
Nemo wrote:And you missed a step in the legacy - a pretty huge one. AA is based on UberHack (indeed, the difference between UberHack and OTA is WAAAAAY bigger than the difference between UberHack and AA).
Thanx for pointing this out - thought of AA and Uberhack being a somewhat parallel development. Maybe because I just played AA back then... :mrgreen:
KDR_11k wrote:AA
BA
CA
Drolito A
Extreme A
Fun T A
Gundam A

Yours would be HA.
Well as its short version is going to be EXTA it's a two (or even three if you count the T in) letter mod which clearly shows its total pwnage... :mrgreen:

EDIT:
Otherside wrote:all i saw was defense porc vs tanks razors vs ak and nuthing special with new tactics/strats
Well you saw some new turrets, T2 Hover AA, T2 Hover Depthcharge Launcher, Core T2 Fast Raid Tank, T2 All-Terrain Transport Spider and T1 K-Bot Artillery plus some new buildings in the background. I leave it up to your imagination to use this short snippet of new things ingame for new tactics and strategies. The fighting scenes are more for the mindless action part and non TA knowers... :wink:
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Pxtl
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Re: [UPDATE]Extended Annihilation Promo Thread

Post by Pxtl »

....

That doesn't actually sound that bad, actually. Basically, sounds like you're trying to make CA-without-the---------sink, or a compromise between LLTA and BA.

Too bad nobody will ever play it.
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: [UPDATE]Extended Annihilation Promo Thread

Post by [Krogoth86] »

Well what I'm planning to do is actually the same what Uberhack did to TA and Absolute Annihilation did to Uberhack (what I now know :wink: ) and that is adding in content that makes sense and the game more interesting...

CA is more of a "complete" new approach towards the TA gameplay and introduces lots of new stuff and changes very much on the old basis. I don't want to say that this is bad because it isn't but it's just different. To sum it up it's a try to take the next evolutionary step where BA left off to protect the "Holy Grail" of a very good gameplay that shall not be destroyed. So stay curious of what's going to turn out to be great and what not... :wink:

When talking about LLTA - this mod is going to take a different approach to this task than me and also chose CA as basis. But you might be interested to hear that I and LordLemmi created sort of a Joint Venture for the good of both mods (so you'll probably see lots of EXTA units wander to LLTA and maybe some FX I approve (as I prefer rather gentle FX over flashy ones) to EXTA. So keep an eye on both mods in order not to miss a thing... :-)
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KDR_11k
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Re: [UPDATE]Extended Annihilation Promo Thread

Post by KDR_11k »

Wait, wasn't Extended TA = XTA?

As for T4 game ender weapons, make sure to add the Anni2!
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Pxtl
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Re: [UPDATE]Extended Annihilation Promo Thread

Post by Pxtl »

KDR_11k wrote:Wait, wasn't Extended TA = XTA?

As for T4 game ender weapons, make sure to add the Anni2!
I've seen it mentioned before - wtf is anni2?
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Peet
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Re: [UPDATE]Extended Annihilation Promo Thread

Post by Peet »

Pxtl wrote:I've seen it mentioned before - wtf is anni2?
This.
KDR_11k wrote:Wait, wasn't Extended TA = XTA?
Yes. Krogoth86, I strongly suggest you change the name of it.
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kiki
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Re: [UPDATE]Extended Annihilation Promo Thread

Post by kiki »

That movie was soo awesome!!! However, after the duck exploded it started to suck.
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Pxtl
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Re: [UPDATE]Extended Annihilation Promo Thread

Post by Pxtl »

@Peet

Worst 404 page evar.
j5mello
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Re: [UPDATE]Extended Annihilation Promo Thread

Post by j5mello »

thanks a bunch peet thanks to ur stupid 404 error page i forgot all the stuff i learned today in class... :evil:


oh and the mod sounds interesting Krog, im looking forward to mucking about with it.
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Peet
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Re: [UPDATE]Extended Annihilation Promo Thread

Post by Peet »

Fixed. PHPBB3 can go be uncomfortable in a conflagration.
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