could someone compile a piece of code so the proper weapon models are displayed instead of the generic missile model and the generic sprite for the cannons?
I hate the fact models are ignored unless they are V-launched.
There should be a relatively easy way to implant the script from the V-launch missiles into ballistic weapons and missile weapons.
Also i'd like to give some imput on alpha-blended textures and how we could make this possible.
if we want alpha-blended textures, we could simply have a tag on a model with a designator seperated by a underscore and than a filename.
so, let's say we have a peewee model, and we wanted to add cool alpha-blended textures to it for it's flares, we ofcourse remove the old flares, instead we will have a reference point with no model attached, we could name it ALPHA_pwflare_00, in the script we could just have a conventional show flare; sleep 100; hide flare; type script, but it would instead request the alpha-blended texture (which would be in 16million colors, and black will be transparant, the lighter the color, the more visible in game, much like modern FPS games do), the _00 designates what gun it's fired by i.e., gun_0 = 0; or gun 0 = 1;, the middle designator will be the file name for the texture, i.e. pwflare, it will probably be in .TGA or .BMP, TGA would be preferred though.
the same could be used in missile flares and such, it would even be cooler if we could have multiple sequences in the flare animation, so the flare appears more random, the designator could be: ALPHA_pwflare1_00 and other files that are called pwflare2 and pwflare3 will be included into the sequence, and any of these animations will be randomly picked.
I imagine this will see extensive use, the only problem will be that many scripts/models of OTA units will have to be adjusted, but they could just display their default flare instead, third parties will be able to change the flares by them selves and publish it.
I really hope this topic will be noticed by the YS team since i'd LOVE to see this, the possibilities are ENDLESS with alpha blended textures!
REQ: Compiling custom weapon models code + suggestions
Moderator: Moderators
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Yikes...
Major work is what you talk about here. I'd rather have SJ and fnorida working on functionality/bugs rather than texture blending.
Time to fix 10 or so crash bugs... About a week...
Time to impliment alpha blending... 1 month+
Time to impliment custom models... ? Dunno. I was under the impression it already did o.o;;
-Buggi

Major work is what you talk about here. I'd rather have SJ and fnorida working on functionality/bugs rather than texture blending.
Time to fix 10 or so crash bugs... About a week...
Time to impliment alpha blending... 1 month+
Time to impliment custom models... ? Dunno. I was under the impression it already did o.o;;
-Buggi
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10