As for my first impression of TA:S it was like "damn, this is really gonna be something!" and so on, but after a while i've noticed a few things that could be changed for better in an advanced (thats my personal opinion):
The animation of constructing the bulding, units etc. - it doesn't look very good, first of all the "bobles" that are creating the structure are way too big and they shouldn't be transparent, also the color isn't just right...
The other problem is that every unit/structure looks as if it was created with the use of only a few polygons... it looks kind of odd on the v. good looking background
The last and probably most important thing is the user interface - steering the camera is difficult as hell... If i may propose sth - the camera model from Westwoods Emperor Battle for Dune was quite good...
I know it's just the beginning but hey - the more the opinions, the better the game will be right?
some thoughts AKA propositions of changes
Moderator: Moderators
Totally agreeAs for my first impression of TA:S it was like "damn, this is really gonna be something!"
I don't really mindThe animation of constructing the bulding, units etc. - it doesn't look very good, first of all the "bobles" that are creating the structure are way too big and they shouldn't be transparent, also the color isn't just right...
I agree, some people are remaking the TA units...I don't know if they are far in their project.The other problem is that every unit/structure looks as if it was created with the use of only a few polygons... it looks kind of odd on the v. good looking background
I think (Like in OTA) that building don't fit in the terrain. But I don't know how to fix it.
I like the OTA camera, but I like to try other camera style.[/code]The last and probably most important thing is the user interface - steering the camera is difficult as hell... If i may propose sth - the camera model from Westwoods Emperor Battle for Dune was quite good...