Recently I've been using this in SWS to create certain features under buildings that tie in with geometry, so that you can have pipes that disappear into holes in the ground, generators that have wires leading away from them, construction pits that actually look like blackened pits with mechanical stuff in them, etc, etc.
This works well, the only problem is that currently, if you rotate a building 90 degrees using the built-in ] and [ button functionality, while it rotates the building, it does not similarly rotate the groundscar.
This is ok for generic groundscars (which we are also using), but for a custom groundscar where things you have drawn on the groundscar needs to line up with geometry, this causes clear problems.
I've included an image to demonstrate what I mean:
Here you can see a groundscar that is working fine

This building has been rotated, you can see that things don't line up anymore

A solution would be greatly appreciated.